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Axon’s Inventory v1.6.0

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@axon-dystro axon-dystro released this 03 Aug 17:47

Axon’s Inventory v1.6.0

This update expands Axon’s Inventory with configurable currencies, persistent ground-item effects, more GM control, and a much better workflow for complex item interactions.

Highlights

  • Fully configurable currency names, abbreviations, and conversion factors.
  • The calculator, payment, trading, rounding, and ground coin piles now use the same world-defined conversion rates.
  • Persistent ground profiles can be configured directly on inventory items and remain attached when items are dropped, picked up, and dropped again.
  • Ground objects support triggers for dropping, clicking, picking up, entering, leaving, approaching, staying in range, and manual activation.
  • Configurable grid-based effect areas, visibility range, object size, line-of-sight checks, and wall checks.
  • Ground effects can apply damage, healing, Foundry conditions, custom Active Effects, light, darkness, chat messages, sounds, macros, and more.
  • Variant rolls now use a clear dice selection: 1d2, 1d4, 1d6, 1d8, 1d10, 1d12, or 1d20.
  • Each possible roll result can have its own save/check and its own actions. Only the rolled variant is executed.
  • Existing 1.5 configurations with exact strength ranges are migrated automatically into their matching variant.
  • Effect and ground-profile windows are now more compact, scrollable, movable, and resizable.
  • The inventory settings window remains open while working and remembers its position and size per Foundry user.
  • Granular GM restrictions for money, items, categories, backpacks, sorting, trading, and more.
  • Improved ground-loot interaction, token-area checks, coin pile icons, visibility behavior, and trigger reliability.

Compatibility

  • Foundry VTT 14
  • D&D 5e 5.3.3
  • Existing worlds keep their current currency setup and automatically receive the default conversion factors where needed.

Notes

Please test the new ground-effect workflow briefly in a real Foundry world before using it in a live session, especially when using scene lighting, walls, or custom macros.

Full Changelog: v0.4.2...v1.6.0