Azahar 2126.1 Release Candidate 3
Pre-release
Pre-release
Immutable
release. Only release title and notes can be modified.
⚠️ Important Release Candidate Information⚠️
This is a release candidate. Please expand this drop-down to read more about what this means before installing.
As a release candidate, this build is not yet considered a stable release, but is instead a build which could be promoted to a stable release if it is sufficiently tested with no major issues being discovered. Ideally, the release candidate period will last for 7 days, however if major issues are discovered, this will be extended to allow for additional testing with a corrected release candidate.
Despite its status as a pre-release build, users are encouraged to test this version to help us catch any newly introduced issues before the build is promoted to a full release. If you do observe such issues, please report them to us on GitHub so we can evaluate them.
If you are unwilling to tolerate potential minor issues, you may be better off waiting until a release candidate is promoted to a full release.
Users are advised to back up their Azahar user data directory before using a pre-release build.
This release candidate is an amendment to 2126.1-rc2. It primarily addresses issues discovered in the prior 2126.1 prereleases.
For a more complete picture of what will be included in the final release, you can see the changelog for Release Candidate 1 here:
https://github.com/azahar-emu/azahar/releases/tag/2126.1-rc1
Azahar 2126.1-rc3 Changelog
All
- Fixed a crash first seen in 2126.1 Alpha 1 where changing the internal resolution during emulation could cause graphical artifacts and major memory leakage, resulting in a crash. | @Wunkolo #2489
- Fixed a crash which could happen during gameplay under certain circumstances while using custom textures. | @demetriospantaleao-del #2481
- Fixed a regression introduced in 2126.1 Release Candidate 1 which could cause major audio stuttering while audio stretching was enabled. | @OpenSauce04 #2487
- This issue was caused by a previously implemented attempt to improve audio latency while audio stretching was enabled (#2439). This has now been reverted.
Android
- UI strings which indicate which region a game is for/from (e.g. "Europe, Australia") are now translatable in the frontend for non-English languages. | @OpenSauce04 #2497
- As with all translations, this relies on translations being provided for each language by the community, and may not be translated immediately.
- If you are proficient in a non-English language we support and would like to contribute, you can join our Transifex page and contribute translations here: https://app.transifex.com/azahar/azahar/dashboard/