Procedural Tool v0.751
Pre-release
Pre-release
v0.75
- Improved early game realm-cohesion
- Improved texturing of slopes all around
- Added some guidance directly to generator
- Added 3D view that is available prior to generation, to see if your heightmap looks good for CK3
- Massively improved the GUI for the generator
- New map modes, better organization, ability to click on various views and edit variables with dropdown menus
- Added generator giving traits/education/perk points to rulers (was previously CK3 fallbacks)
- ***Added comprehensive Azgaar import (see #tutorials on Discord for how to import)
- Climate, cultures, faiths, realms/rulers down to the barony level, economy at game start and more...
- If fantasy races are enabled, the generator will determine which cultures in Azgaar are what and set them appropriately
- ***Added ethnicities (human and fantasy)
- Human ethnicities take vanilla ethnicities as a base and generate some variation around them.
- For fantasy races (currently high/wood elves, drow/"deepkin", dwarves, gnomes, giants, and orcs) there are associated "phenotype" traits tying them to their fantasy tropes.
- Can now name new colonies
- Fixed various localization errors
- Fixed tree scale issues and changed default tree density --> 5 to compensate for decrease in size
- Fixed bug causing loads of alliances to generate at start and all immediately invalidate
And more... I did a lot and most definitely have left some things out!
On the docket:
- Fixing bookmarks not looking like their respective characters
- Fixed minor rivers being partially underground
- Fixed certain vanilla decisions tied to holdings being available
Note: because much more is generated now, expect slightly longer load times. Full vanilla size generations can take ~4-5 minutes sometimes.
Full Changelog: v0.6...v0.7 (GitHub auto-generated)
Pictures:
Inspector window and customization (culture inspector pictured)

This update was an immense amount of work so I really hope y'all like it ;_;
- BabyLettuce




