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@babylonjsmarket/arcade@0.1.3 — four distinct templates

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@lawwantsin lawwantsin released this 20 May 03:29

Each starter framework now has its own visual identity on first paint instead of producing the same gray-on-gray scene.

  • Empty 3D Scene — deep purple background, glowing cyan hero sphere with emissive material, magenta accent cubes in a ring, dramatic warm key light + cool ambient fill, orbit camera framing the hero.
  • Third Person — sunset-orange clearColor, grass-green ground, blue capsule player, wooden-brown platforms to navigate, golden-hour directional + warm ambient, ArcCamera follows the player.
  • First Personnow actually first-person. Previously had no camera component at all and rendered Babylon's default view. Now wires Babylon's UniversalCamera with pointer-lock + WASD/arrows + mouse-look, click-to-lock-cursor, concrete corridor walls in a zig-zag layout, accent emissive blocks, on-screen crosshair.
  • JSON Scene — substantially richer level: 8-pillar ring around a glowing teal obelisk, red capsule player, daytime sky, demonstrates the JSON loader is real.

All four also inject a per-template overlay (e.g. "Third Person — WASD or arrow keys to move") so the picked template is obvious before any input.