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I have chosen to build this chess board with it's rules only by myself, all the logic of the functions being written beforehand on paper in a pseudo code manner - translated after - into code.
Building a functional chess game is no easy task. It requires the abstraction capacity to slice the physical events that occur on the board as well as dividing one's thought process into several sequential tasks and processes that, translated into code, will deliver the expected result.
This app and code could serve for other developers that wish to accomplish the same challenge - to build their own chess game. But since the complexity is high, I considered that I would explain the what, how and why's in my code, right here in this wiki. Of course, there are many things yet to be implemented as well as refactoring & code optimization to be done but I will try my best to keep this wiki page up to date.
