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Texture Restructure Test v0.1

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  • Moved patches from root into ../Compatibility
  • Patches in ../Compatibility have now been put into various subfolders.
  • Bodies are now numbered based on SMA, asteroids are numbered based on their Minor-planet designation number (i.e. 09-04_Vesta).
  • Textures are now in folders, numbered based on SMA following the same convention as above.
  • Rotation adjustment configs (i.e 08-01_Triton_Rotation.cfg, 10-01_RotationPeriod.cfg now apply after loading is complete,
  • Specular variable in the ScaledVersion node has been renamed to its proper specColor, fixing several specular issues.
  • Cache files now write to their respective texture location in RSS-Textures.
  • Quick fix for both Earth's and Ceres's normal maps, both of which had major problems (missing vertical component, heightmap was blurred)
  • Complete reexport of all textures that had been improperly saved, saving 350mb~
  • 2K, 4K and 8K packs now follow the same textures as 16k, just downscaled. This was not true of older versions resulting in the 4K and 2K packs having textures dating back to per-vannadin's 16k update.

Use with https://github.com/ballisticfox/RSS-Textures/releases/tag/texture-restructure-v0.1