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Three new modules for displaying controller input on your stream overlay, all using the browser Gamepad API (works in OBS without focus).
🎮 Steering Wheel
- Displays a rotating wheel driven by any gamepad axis
- Supports custom wheel images or draws a default wheel graphic
- Configurable max rotation, rotation offset, deadzone, and axis invert
- "Show Axis Values" debug mode to identify the correct axis
🔘 Gamepad Button
- Displays a single controller button with idle/active image swap
- Falls back to a drawn circle with configurable colors if no images set
- Supports analog buttons (triggers) with gradual color fill
✚ Gamepad D-Pad
- Displays D-pad directional input with per-direction idle/active images
- 9 image slots: Up Idle, Up Active, Down Idle, Down Active, Left Idle, Left Active, Right Idle, Right Active, Center
- Supports both button-based and axis-based D-pad input modes
- Swaps between idle/active images on press (no dimming)
New Property Types
gamepadDevice— dropdown of connected controllers, auto-detects on button press, saves controller name for displaygamepadButton— dropdown of buttons from the selected controller- Both show saved values on reload without requiring re-detection
Fixes
PNGTuber
- Now uses 4 images: Idle, Idle Blink, Active, Active Blink (no more overlay compositing)
- Removed the old single "Blink Image" overlay approach
Module Loading
buildConfignow ensures ALL module types used in any scene are added to the Modules array (previously only handled image/video/webcam — pngtuber and others were missed)
Installer
- Fixed PATH registration failing when install directory contains spaces
Editor UI
- Properties panel now scrolls correctly when content overflows
- Gamepad/controller dropdowns no longer overflow the panel width
build-cumods.jsnow auto-discovers modules from directory instead of a hardcoded list