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2024-09-22

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@basiccube basiccube released this 22 Sep 16:29
· 5 commits to main since this release

This is a bit more of an experimental release, as it changes quite a few things, and as a result the included levels will have to be redone at some point entirely, plus a few things will have to be updated/added later as well.

Changelog:

  • Added knight transformation and everything to be able to use it
    Since The Noise doesn't have the sword attack animation, a new value has been added to the character.ini file:
    KnightAttackType - see readme for a bit more info on what it does
  • Added taunts and parry - the parry doesn't affect projectiles so be aware of that, you won't get hit by it though
  • The grab now functions more similarly to how it does in the final game/April 2021 build
  • Wall climbing now also functions more similarly to how it does in later builds
  • Extended combo timer and added combo meter to HUD
  • The launcher now has the option of enabling the new HUD and also changing sound packs, and since the widescreen and HUD options require a restart, those two options in particular have now been removed from the in-game options menu
  • Added obj_treasurecollect - simply the treasure but it doesn't activate Pizza Time
  • A few collectible sprites are now loaded from the collectibles folder
  • Level info files (PLI files) are now INI files, making editing them easier. Due to this change PLITool has now been removed
  • Added MP3 file support for music - this feature WILL have issues, so expect weird problems with it that I can't fix
  • Mach run sound effects have been reworked a little bit and now shouldn't play more than once at the same time in certain cases
  • Some sound effects (like mach sounds) have now been updated to the ones used in the final game
  • Added sound pack support - see the "old" sound pack for an example of how it works