2024-09-22
This is a bit more of an experimental release, as it changes quite a few things, and as a result the included levels will have to be redone at some point entirely, plus a few things will have to be updated/added later as well.
Changelog:
- Added knight transformation and everything to be able to use it
Since The Noise doesn't have the sword attack animation, a new value has been added to the character.ini file:
KnightAttackType- see readme for a bit more info on what it does - Added taunts and parry - the parry doesn't affect projectiles so be aware of that, you won't get hit by it though
- The grab now functions more similarly to how it does in the final game/April 2021 build
- Wall climbing now also functions more similarly to how it does in later builds
- Extended combo timer and added combo meter to HUD
- The launcher now has the option of enabling the new HUD and also changing sound packs, and since the widescreen and HUD options require a restart, those two options in particular have now been removed from the in-game options menu
- Added obj_treasurecollect - simply the treasure but it doesn't activate Pizza Time
- A few collectible sprites are now loaded from the collectibles folder
- Level info files (PLI files) are now INI files, making editing them easier. Due to this change PLITool has now been removed
- Added MP3 file support for music - this feature WILL have issues, so expect weird problems with it that I can't fix
- Mach run sound effects have been reworked a little bit and now shouldn't play more than once at the same time in certain cases
- Some sound effects (like mach sounds) have now been updated to the ones used in the final game
- Added sound pack support - see the "old" sound pack for an example of how it works