Releases: basilica-audio/Aureate
Release list
v0.2.0
v0.2.0: a research-derived deep-dive rework of the saturation core (Character harmonic-balance ordering, LF head bump, Hiss spectral-tilt fix, independent Wow/Flutter), plus the suite's M2 preset system (11 factory presets) and a German i18n frame. Full rationale in docs/design-brief.md; sourced citations in docs/research-notes.md. See CHANGELOG.md for the complete list.
Assets: Windows VST3 build only. The signed macOS build failed at the "Import signing certificate" step (known org-level signing-secret issue, tracked separately, not specific to this release) - failed run: https://github.com/basilica-audio/Aureate/actions/runs/29472152504/job/87537291001. A macOS rerun is pending once the signing secret is fixed.
Full Changelog: v0.1.1...v0.2.0
v0.1.1
What's Changed
- docs(branding): add plugin icon and embed in README and manual by @yves-vogl in #9
- docs(branding): cut-out v2 icon + org link sweep by @yves-vogl in #14
- docs: reframe copy away from symphonic-metal framing by @yves-vogl in #15
- docs: point README at Releases instead of stale no-releases note by @yves-vogl in #17
- ci(release): add tag-triggered signed release workflow by @yves-vogl in #10
- fix: resolve review findings (audio-thread safety, robustness) by @yves-vogl in #18
- Release 0.1.1: fix Warmth smoothing rate and oversampled bounds clamp by @yves-vogl in #19
Full Changelog: v0.1.0...v0.1.1
Aureate v0.1.0
Aureate is a tape/console saturation "glue" plugin for orchestral material — strings, brass, and layered/bussed tracks that need cohesion and a little analog warmth without sounding like a guitar pedal. It combines a 4x oversampled, character-selectable saturator (Tape/Console/Valve) with tape-transport artefacts (Wow/Flutter, Hiss) and a console-style tilt EQ plus independent HF/LF trim shelves.
Within the "Basilica Audio" heavy-music plugin suite, Aureate is the orchestral saturation-glue stage: it sits on strings/brass/layer busses to add cohesion and analog-style warmth before the mix hits the rest of the chain (widening, multiband dynamics, limiting).
This is the first tagged release (v0.1.0), covering M1: DSP completion and test coverage (60 Catch2 tests, green CI on macOS + Windows with pluginval strictness 10 + auval).
What's in v0.1.0
Added
- Project bootstrap: README, license, contributing guide, architecture and build docs, ADRs, and CI workflow.
- DSP core: initial working Aureate signal path with unit tests (Drive, Warmth, Tone, Mix, Output).
- Wow/Flutter: tape-transport speed instability (slow "wow" + faster "flutter" modulation) via a modulated delay line ahead of Drive/oversampling, with a fixed base delay so the plugin's reported latency never changes when the amount is automated.
- Bias: an independent saturator asymmetry trim, added on top of Warmth's own bias contribution.
- Character: a Tape/Console/Valve saturation model selector, adding a cubic soft-clip ("Console") and an exponential saturation curve ("Valve") alongside the original tanh-based Tape model.
- HF Trim / LF Trim: independent fixed-frequency (8 kHz/150 Hz) shelf trims, in addition to Tone's tilt shelves.
- Hiss: a shaped tape-hiss noise floor mixed into the wet path inside the oversampled domain, off by default.
docs/manual.md: a full user manual with a musical description of every parameter, signal-flow overview, and usage tips.- Broadened Catch2 test coverage: sample-rate sweeps (44.1-192 kHz), extreme parameter automation, mono/stereo bus-layout configurations, and long-run (multi-second) NaN/Inf stability tests, plus dedicated coverage for every parameter added in this release (60 test cases total, up from 24).
Fixed
DryWetMixer's internal delay-line capacity increased from 1024 to 8192 samples, so the dry-path delay compensation stays correct at high sample rates now that Wow/Flutter's fixed base delay is included in the plugin's reported latency.
Formats
AU, VST3, and Standalone — macOS (Universal Binary, arm64 + x86_64) and Windows.
Install
Download the archive for your platform below, then copy the plugin bundle into your system's plugin folder:
- macOS: AU →
~/Library/Audio/Plug-Ins/Components/, VST3 →~/Library/Audio/Plug-Ins/VST3/ - Windows: VST3 →
C:\Program Files\Common Files\VST3\
The Standalone app can be run directly from the extracted folder.
⚠️ Unsigned binaries
These binaries are not code-signed or notarized. macOS Gatekeeper will block them by default — you will need to allow the app/plugin manually (System Settings → Privacy & Security, or xattr -dr com.apple.quarantine <path>). Windows SmartScreen may show a similar warning. Code-signing and notarization are planned for milestone M4; treat these builds as development/testing artifacts until then.
Signed & notarized
The macOS binaries in this release are Developer-ID-signed, notarized by Apple and stapled — they install and open without Gatekeeper warnings. (Windows binaries remain unsigned for now; Authenticode signing is tracked as roadmap milestone M4.)