Releases: basilica-audio/Crypta
Release list
v0.2.0
Crypta v0.2.0
Deep-dive research-driven rebuild: 2-band -> 3-band topology (Split Low/Split High, a new Mid band, Tight promoted to a voicing-independent control, re-sourced low-band compressor ballistics, relocated IR loader, re-anchored EQ defaults, and a phase-alignment allpass fix required for the cascaded crossover to flat-sum) plus the suite-wide M2 preset system (factory + user presets, import/export, German localisation). See CHANGELOG.md for the full breakdown and docs/design-brief.md for the sourcing.
96 Catch2 tests green (up from 53 pre-rebuild).
Downloads
- Windows (VST3 + Standalone, unsigned):
crypta-v0.2.0-windows.zipbelow. - macOS: not attached to this release. The signed/notarized macOS build failed in CI at the "Import signing certificate" step (known org-level secret issue, tracked separately, not specific to this release) - see run 29475553611. Build from source in the meantime (
docs/building.md).
Full Changelog: v0.1.1...v0.2.0
v0.1.1
What's Changed
- docs(branding): add plugin icon and embed in README and manual by @yves-vogl in #53
- docs(branding): cut-out v2 plugin icon by @yves-vogl in #60
- docs: point README at Releases instead of stale no-releases note by @yves-vogl in #62
- refactor: rename plugin to Crypta by @yves-vogl in #54
- fix: post-rename findings (reset(), midFilter reset, tail length, chunking coverage) by @yves-vogl in #63
- chore(release): v0.1.1 by @yves-vogl in #64
Full Changelog: v0.1.0...v0.1.1
Twist Your Guts v0.1.0
Twist Your Guts is a Parallax-style bass plugin in the Basilica Audio suite — sacred-architecture DSP for heavy music. It splits the bass signal into low and high bands with a Linkwitz-Riley crossover, compresses the low band in parallel, and runs the high band through a choice of three distortion voicings before summing everything back together through a 4-band EQ and an impulse-response (cab sim) loader. In a heavy production chain it is the bass-specific voicing stage: tight, controlled lows glued to a twisted, driven top end.
This is the first tagged release (v0.1.0), covering the M1 milestone: core DSP completion and broadened test coverage.
What's new in 0.1.0
Added
- Project bootstrap: README, license, contributing guide, architecture and build docs, ADRs, and CI workflow.
- Full v1.0
AudioProcessorValueTreeStateparameter layout (frozen parameter IDs) covering IO/global, noise gate, crossover, low band, high band, EQ, and IR loader. - LR4 (Linkwitz-Riley 4th order) crossover band-split (
src/dsp/Crossover), flat-sum tested, with a latency-compensation framework/seam in the processor. - DSP completion (M1): the full v1.0 signal path is wired and live:
- Full-band input noise gate (
src/dsp/NoiseGateStage), off by default. - Low-band parallel ("New York style") compressor with makeup gain and wet/dry mix (
src/dsp/ParallelCompressor). - High-band distortion engine (
src/dsp/Voicing) with three selectable voicings — Gnaw (op-amp hard clip), Wool (cascaded soft-clip fuzz with mid scoop), Razor (tight overdrive: pre-clip highpass, soft clip, mid hump) — each running its nonlinear shaping stage 4x oversampled (FIR half-band equiripple) to control aliasing, with drive, tone, and clean/distorted blend controls. - Post-sum 4-band EQ (
src/dsp/BandEQ: LowShelf / Peak / Peak / HighShelf), off by default. - Cab-sim IR loader (
src/dsp/IRLoader,juce::dsp::Convolution-based), off by default, safe-by-default (bit-exact passthrough with no IR loaded, at every session sample rate);loadImpulseResponse()is the DSP-side seam a future GUI/preset system will call to load user or factory IRs. - Latency compensation extended to cover the high band's oversampling latency: reported to the host via
setLatencySamples, low band delay-compensated to match, high band's own clean/distortedDryWetMixerblend delay-compensated too. src/dsp/RealtimeCoefficients.h: shared real-time-safe (zero-allocation)juce::dsp::IIRcoefficient update helper, used byBandEQandVoicing's mid/tone filters.
- Full-band input noise gate (
- Broadened Catch2 test suite (issue #43): dedicated test files for every new DSP stage (
NoiseGateTests,ParallelCompressorTests,VoicingTests,BandEQTests,IRLoaderTests), plus sample-rate sweeps (44.1-192 kHz), mono/stereo bus-configuration tests, extreme-parameter-automation and long-run NaN/Inf stability soak tests (SampleRateAndRobustnessTests). Existing gain-staging/latency/passthrough tests updated to account for the now-live (non-transparent-by-default) compressor and voicing stages. docs/manual.md: full user manual — what the plugin is, where it sits in a heavy production chain, signal-flow description, complete parameter reference, and usage tips.
Changed
docs/architecture.md: signal-flow diagram and module map updated to match the new full signal path; new sections documenting the real-time-safe filter-coefficient pattern, the IR loader's safe-by-default behaviour, and the extended latency-compensation design (including theDryWetMixerpriming gotcha).README.md: feature list, signal-flow diagram, and roadmap table updated to match the live DSP and the project's actual milestone scheme (M1 DSP completion & test coverage -> M2 presets & state -> M3 GUI & accessibility -> M4 release).
Not yet implemented
- Bundled factory IRs and a GUI IR file browser (the convolution engine itself is live and safe-by-default with no IR loaded).
- Preset manager/versioning scheme (state save/load via APVTS already round-trips today).
- Metering, and a custom vector-drawn GUI — both land alongside the M3 milestone.
Supported formats
- Plugin formats: AU, VST3, Standalone
- Platforms: macOS (Universal Binary: arm64 + x86_64), Windows (x64)
Installation
Download the zip for your OS below, unzip, and copy the plugin into your system's plugin folder:
- macOS: AU ->
~/Library/Audio/Plug-Ins/Components/, VST3 ->~/Library/Audio/Plug-Ins/VST3/. Standalone app can be run directly from wherever you unzip it (or moved to/Applications). - Windows: VST3 ->
C:\Program Files\Common Files\VST3\. Standalone app can be run directly from wherever you unzip it.
Rescan plugins in your DAW after installing.
Signed & notarized
The macOS binaries in this release are Developer-ID-signed, notarized by Apple and stapled — they install and open without Gatekeeper warnings. (Windows binaries remain unsigned for now; Authenticode signing is tracked as roadmap milestone M4.)