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v0.2.0

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@github-actions github-actions released this 16 Jul 03:30
v0.2.0
d8ea8ce

Nave v0.2.0

Research-derived voicing pass. Distance's proximity low-shelf now uses a front-loaded ("ease-out") taper instead of linear-in-dB scaling, matching how real proximity effect behaves — most of the audible change happens in the first third of the knob's travel. Same range and default, different curve: a saved session with Distance dialed in will sound slightly different after updating (pre-1.0 breaking change, called out in CHANGELOG.md). Docs now describe the high-frequency darkening as loudspeaker-directivity-driven rather than "air absorption", and note that loading two different IRs can land at different output levels (energy normalisation, not loudness matching — use Level to compensate). Sources and their honest limits: docs/design-brief.md / docs/research-notes.md — manual/forum/standards-derived, no hardware measured.

The preset system arrives. Factory and user presets, dirty-state indicator, prev/next navigation, import/export (single files and zip banks), user-preset-overridable default. Ships with 8 factory presets (docs/presets.md). Nave is the pilot for this suite-wide system — the other plugins follow.

German frame strings. The preset bar's labels, menus, and dialogs follow your system language (German or English). Parameter and DSP terminology stays English everywhere, by design.

Also: app icon now embedded in the plugin binaries, plus the audio-thread-safety fixes from PR #18 (stale convolution tail on IR Blend re-engage, stale IR B phase alignment after an IR A reload) that never had their own release.

73 tests green, pluginval strictness 10 + auval pass on CI.

Downloads

  • Windows (VST3 + Standalone, unsigned): nave-v0.2.0-windows.zip below.
  • macOS: build pending — the signed macOS build will be attached once the code-signing pipeline is re-run. Building from source works in the meantime (docs/building.md).