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2.0.0

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@TheApplePieGod TheApplePieGod released this 18 Jan 00:45
· 51 commits to release-config since this release
f8c4511
  • Version 2.0.0
    • Balance changes
      • Decreased attack level XP requirements
      • Increased heal level XP requirements
      • Increased attack skill effects (greater cooldown reduction, greater damage bonus)
      • Increased jailed penalties for healing, decreased for attacking and building
      • Units can no longer heal themselves
      • Filling crumb cost 20 -> 30, cooldown 10 -> 30, removed movement cooldown penalty
      • Explosive trap nerf
        • Radius when triggered by walking on trap $\sqrt{13}$ -> $\sqrt{4}$
        • Radius when triggered by building $\sqrt{9}$ -> $\sqrt{2}$
        • Damage when triggered by building 500 -> 200 (fixed bug causing damage to always be 750)
      • Stun trap and explosive trap trigger radius 1 -> $\sqrt{2}$
      • Stun trap stun rounds 40 -> 50
      • Flag broadcast radius $\sqrt{10}$ -> $\sqrt{100}$
      • Global upgrades can now be acquired every 600 rounds instead of 750
      • Changed action global upgrade to attack upgrade
      • Capturing upgrade now also decreases movement cooldown while carrying a flag to +12
      • Robots can now sense the global upgrades owned by either team using getGlobalUpgrades()
    • Engine improvements
      • The senseLegalStartingFlagPlacement method no longer checks if the location is adjacent to the robot
      • Added getAttackDamage() and getHealAmount() methods