2.0.0
·
51 commits
to release-config
since this release
- Version 2.0.0
- Balance changes
- Decreased attack level XP requirements
- Increased heal level XP requirements
- Increased attack skill effects (greater cooldown reduction, greater damage bonus)
- Increased jailed penalties for healing, decreased for attacking and building
- Units can no longer heal themselves
- Filling crumb cost 20 -> 30, cooldown 10 -> 30, removed movement cooldown penalty
- Explosive trap nerf
- Radius when triggered by walking on trap
$\sqrt{13}$ ->$\sqrt{4}$ - Radius when triggered by building
$\sqrt{9}$ ->$\sqrt{2}$ - Damage when triggered by building 500 -> 200 (fixed bug causing damage to always be 750)
- Radius when triggered by walking on trap
- Stun trap and explosive trap trigger radius 1 ->
$\sqrt{2}$ - Stun trap stun rounds 40 -> 50
- Flag broadcast radius
$\sqrt{10}$ ->$\sqrt{100}$ - Global upgrades can now be acquired every 600 rounds instead of 750
- Changed action global upgrade to attack upgrade
- Capturing upgrade now also decreases movement cooldown while carrying a flag to +12
- Robots can now sense the global upgrades owned by either team using getGlobalUpgrades()
- Engine improvements
- The senseLegalStartingFlagPlacement method no longer checks if the location is adjacent to the robot
- Added getAttackDamage() and getHealAmount() methods
- Balance changes