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Protocol: 1978 - Game Design Documentation

Note

This game is under in development by The Protocol Team members.

1) Genre

  • 2D Horror Platformer

  • Strategy and Puzzle

2) Elevator Pitch

  • A 2D action puzzle game where you try to reach the final level by destroying waves of enemies coming at you.

3) Core Loop

  • Collect + Reach to final boss

  • Using some items to keep moving.

4) Controls

  • WASD Player Controllers

  • F button for torch

  • E button to enter certain areas, places

5) Win/Loss Conditions

I. Win Scenarios: The player eliminates all kinds of enemies that come their way and reaches the finale, achieving their goal.

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II. Loss Scenarios: As the player progresses, waves of enemies give damage and kill them. The player dies while fighting the final boss. The game restarts from where it left off.

6) Art Style

  • A Pixel Art Game.

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