You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Uses SDL as the rendering & sound engine. PTK and BASS have been dropped as a result
Resizable window, letterboxing and scaling is applied automatically
Fullscreen is now borderless instead of exclusive, and can be toggled while in-game without needing a restart
Settings not applicable with SDL or modern windows (e.g. 16 bit color, hardware sound mixing) have been removed
VSync is now an option, enabled by default, toggleable by Alt + V
SDL renderer is now an option that can be cycled through, for options such as DirectX 12, Vulkan, and OpenGL. Default is "auto", meaning that it will pick one that works for your system
Interpolation is now an option to make the game render at >60FPS, however it has a few caveats (see below)
Anything relating to online services has been either stubbed out or removed
Links that the main menu opened now open their archive.org versions instead
Anti-cheat mechanisms (such as obfuscating score tables by multiplying them by 7, reading the process list for trainer executables, intentionally crashing the game upon finding tampered highscores) have been removed
Asset loading during startup has been significantly sped up by detatching it from the framerate
Intro sequence now handles window closing instead of only closing when it reaches the main menu