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ProcRipper v3.0.0-beta

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@bdgrix bdgrix released this 04 Jan 17:53

Full Changelog: v2.0.0-beta...v3.0.0-beta

ProcRipper Changelog

v3.0.0 (December 2025) - Major Architecture Overhaul

🎯 Major Changes

Complete Codebase Restructure

  • Modular Architecture: Refactored from single 2700+ line monolithic Main.cs to organized project structure:
    • Core/ - Configuration, monitoring engine, CPU topology detection, logging
    • Features/ - Feature-specific modules (GPU priority, network throttling, DWM optimizer, etc.)
    • UI/ - Tray icon manager, WinForms configuration editor
    • Native/ - P/Invoke wrappers and Windows API interop
  • Separation of Concerns: Split runtime (ProcRipper.exe) from configuration editor (ProcRipperConfig.exe)
  • Improved Maintainability: Each feature now has its own class and namespace

Configuration Editor (ProcRipperConfig.exe)

  • NEW: Dedicated WinForms GUI for configuration management
  • Process Management:
    • Live process list with icons, PID, and memory usage
    • Add/edit/remove game and system process configurations
    • Search and filter running processes
    • Double-click to open detailed process editor
  • Per-Process Settings:
    • Priority control (TIME_CRITICAL to IDLE)
    • CPU affinity management (ALL, specific cores, ranges)
    • Priority boost disable toggle
    • NEW: GPU priority management (Very Low, Low, Normal, High)
  • Thread Management:
    • Per-thread priority configuration
    • Thread affinity settings
    • Thread search and filtering
    • Add/edit/remove thread configurations
  • Module Management:
    • DLL-level priority control
    • Module search and filtering
    • Add/edit/remove module configurations
  • Global Settings:
    • Network throttling toggle
    • Auto-idle prevention toggle
    • Verbose startup toggle
    • NEW: Auto-apply memory caps on game launch
    • NEW: Memory cap safety prompt toggle
    • NEW: Per-app memory limits configuration (MB)
    • Network priority control (Low, Normal, High, Highest)
  • Import/Export:
    • Export configurations as ZIP archives
    • Import configurations with automatic backup
    • Automatic config backups (keeps last 10)
  • Memory Cap Management:
    • Add apps to memory limit list
    • Set per-app MB limits
    • Check apps for auto-restart enforcement
    • "Restart & Apply Memory Cap" button for immediate enforcement

✨ New Features

GPU Priority Management

  • Per-Process GPU Scheduling Control: Set GPU priority for each application
    • none - No GPU priority management (Windows default)
    • very_low - Minimal GPU access (background apps)
    • low - Reduced GPU access
    • normal - Default GPU access
    • high - Maximum GPU access (recommended for games)
  • Continuous Enforcement: GPU priorities reapplied every 100ms to counter Windows resets
  • Windows 10 1709+ Support: Uses ProcessPowerThrottling API
  • Configuration Format: Extended .GCFG files to support 5th parameter
    • Old: [ProcessName.exe,Priority,Affinity,DisableBoost]
    • New: [ProcessName.exe,Priority,Affinity,DisableBoost,GpuPriority]

Auto RAM Cap Enforcement

  • Continuous Memory Monitoring: Checks configured apps every 5 seconds during game sessions
  • Automatic Restart with Job Objects: Kills and relaunches apps exceeding memory limits with hard caps
  • Per-App Configuration: Set custom MB limits for each application
    • Example: chrome_memory_limit_mb=1024, discord_memory_limit_mb=400
  • Selection-Based Enforcement: Only monitors apps explicitly checked in config UI
  • Safety Prompt: Optional confirmation before auto-restarting apps on game launch
  • Global Config Options:
    • auto_apply_memory_caps_on_game_launch=True/False
    • prompt_before_auto_memory_caps_on_game_launch=True/False
    • auto_memory_caps_targets=chrome,discord,steam (comma-separated list)

Shared Configuration Directory

  • Workspace-Anchored Config: Both runtime and config editor now resolve a shared config/ folder
  • Automatic Path Resolution: Walks up directory tree to find workspace root
  • Persistent Settings: Configuration changes now survive across editor/runtime launches
  • Consistent State: No more path mismatches between tools

Enhanced Logging System

  • Minimal vs Verbose Modes: Toggle between clean output and detailed debug info
  • WriteMinimal(): New logging method for clean, color-coded status updates
  • WriteVerbose(): Detailed debug logging only in verbose mode
  • Timestamped Logs: All actions logged to log/log-YYYY-MM-DD-HH-MM-SS.gtxt
  • Console Toggle: CTRL+SHIFT+H to hide/show console window
  • Tray Integration: Tray icon reflects verbose/minimal mode state

🔧 Improvements

Monitoring Engine

  • Multi-Interval Polling:
    • Fast Check (100ms): Thread priority reverts, GPU priority reapplication
    • Slow Check (5s): Process detection, pending threads, memory cap enforcement
    • System Check (7min): System process discovery, smart watchers
  • Smart Watchers: Per-process and per-thread watcher cycles for targeted re-application
  • Memory Cap Monitor: Dedicated MonitorMemoryCapsForTargetProcesses() method
  • Improved Cleanup: Better tracking of process/thread state across lifecycle

CPU Topology Detection

  • Extracted to CpuTopologyDetector: Dedicated class for P-core/E-core detection
  • Hybrid CPU Support: Properly identifies performance and efficiency cores
  • Fallback Logic: Graceful degradation if topology detection fails

Tray Icon Manager

  • Extracted to TrayIconManager: Dedicated UI component
  • Dynamic Status Text: Reflects game optimization state, verbose mode, etc.
  • Context Menu:
    • Show/Hide Console
    • Toggle Verbose Mode
    • Force System Optimizations
    • Exit
  • Balloon Notifications: Inform user of game detection and optimization state

Hotkey System

  • Extracted to HotkeyManager: Dedicated hotkey polling class
  • Event-Driven: Uses callbacks/events instead of direct method calls
  • Supported Hotkeys:
    • CTRL+SHIFT+H: Toggle console visibility
    • CTRL+SHIFT+V: Toggle verbose logging
    • CTRL+SHIFT+G: Force system optimizations

Configuration Loading

  • ConfigLoader Class: Centralized config parsing and data models
  • Extended ProcessConfig: Added GpuPriority property
  • Global Config Parsing: Reads ProcRipper.GCFG for feature toggles and per-app settings
  • Memory Limit Dictionary: Stores <processName>_memory_limit_mb entries
  • Auto Memory Caps Targets: HashSet of process base names to enforce caps on

🐛 Bug Fixes

  • Config Path Consistency: Fixed config editor not remembering added apps due to working directory mismatches
  • Memory Caps Not Firing: Fixed auto RAM caps not triggering due to missing global config settings
  • GPU Priority Loss: Implemented continuous reapplication to counter Windows resetting priorities
  • Thread Priority Reverts: Enhanced fast-check loop to catch and fix priority changes within 100ms
  • Process Icon Loading: Improved icon extraction from running processes with fallback to default icons
  • Config Backup Creation: Fixed backup folder creation and retention (keeps last 10)

📝 Configuration Format Changes

Global Config (ProcRipper.GCFG)

# NEW OPTIONS
auto_apply_memory_caps_on_game_launch=True
prompt_before_auto_memory_caps_on_game_launch=True
auto_memory_caps_targets=chrome,discord,steam,EpicGamesLauncher

# Per-app memory limits (MB)
chrome_memory_limit_mb=1024
discord_memory_limit_mb=400
steam_memory_limit_mb=600
steamwebhelper_memory_limit_mb=400

Process Config Format

# Extended from 4 to 5 parameters
[ProcessName.exe,Priority,Affinity,DisableBoost,GpuPriority]

# Examples
[cs2.exe,2,ALL,True,high]
[chrome.exe,0,ALL,True,low]
[FortniteClient-Win64-Shipping.exe,15,ALL,True,high]

GPU Priority Values

  • none - No GPU priority management
  • very_low - Minimal GPU access
  • low - Reduced GPU access
  • normal - Default GPU access
  • high - Maximum GPU access (games)

🏗️ Technical Architecture

Project Structure

ProcRipper v3.0.0/
├── src/
│   ├── ProcRipper/              # Runtime executable
│   │   ├── Main.cs              # Entry point (191 lines, down from 2703)
│   │   ├── Core/                # Core systems
│   │   │   ├── ConfigLoader.cs
│   │   │   ├── MonitoringEngine.cs
│   │   │   ├── CpuTopologyDetector.cs
│   │   │   ├── HotkeyManager.cs
│   │   │   ├── Logger.cs
│   │   │   └── Native/
│   │   │       └── AppPathResolver.cs
│   │   ├── Features/            # Feature modules
│   │   │   ├── GpuPriorityManager.cs
│   │   │   ├── AutoIdleManager.cs
│   │   │   ├── BackgroundProcessCloser.cs
│   │   │   ├── DwmOptimizer.cs
│   │   │   ├── NetworkThrottler.cs
│   │   │   ├── ScheduledTaskDisabler.cs
│   │   │   ├── WindowsUpdatePauser.cs
│   │   │   └── Native/
│   │   │       └── JobObjectMemoryLimiter.cs
│   │   └── UI/                  # UI components
│   │       ├── TrayIconManager.cs
│   │       └── WinForms/
│   │           ├── ProcessDetailForm.cs
│   │           ├── AddMemoryLimitFromRunningForm.cs
│   │           └── MemoryCapWarningForm.cs
│   └── ProcRipperConfig/        # Configuration editor
│       ├── Program.cs           # Entry point
│       └── ProcRipperConfig.cs  # Main GUI (2774 lines)
├── config/                      # Configuration files
│   ├── ProcRipper.GCFG
│   ├── GAME_PRIORITY.GCFG
│   └── PROC_PRIORITY.GCFG
└── Bin/Release/                 # Build output

Key Classes

MonitoringEngine
  • Main monitoring loop with multi-interval polling
  • Process/thread priority management
  • GPU priority enforcement
  • Memory cap monitoring
  • Smart watcher cycles
ConfigLoader
  • Parses .GCFG configuration files
  • Provides static access to game/system configs
  • Manages memory limits and auto-cap targets
  • Resolves shared config directory
GpuPriorityManager
  • Uses NtSetInformationProcess with ProcessPowerThrottling
  • Continuous priority reapplication (100ms loop)
  • Process tracking via dictionary
  • String parsing for config values
JobObjectMemoryLimiter
  • Windows Job Objects for hard memory caps
  • LaunchInJob() method for constrained process launch
  • SetJobMemoryLimitBytes() for limit enforcement
  • Automatic process termination on limit breach
TrayIconManager
  • System tray integration
  • Dynamic status text
  • Context menu with actions
  • Balloon notifications

🔄 Migration from v2.0.0

Breaking Changes

  1. Configuration File Format: GPU priority parameter added as 5th field

    • Update all [ProcessName.exe,...] lines to include GPU priority
    • Use none if you don't want GPU priority management
  2. Executable Names:

    • beta v2.0.0.exe → ProcRipper.exe (runtime)
    • No config UI in v2.0.0 → ProcRipperConfig.exe (new)
  3. Config Directory:

    • v2.0.0: Config files in exe directory
    • v3.0.0: Config files in config/ subdirectory

Upgrade Steps

  1. Backup your existing .GCFG files from v2.0.0
  2. Copy them to config/ folder in v3.0.0
  3. Open ProcRipperConfig.exe to add GPU priority to existing processes
  4. Press Save to update files to new format
  5. Run ProcRipper.exe to start monitoring

Feature Parity

All v2.0.0 features are retained:

  • ✅ Thread priority optimization
  • ✅ CPU affinity management
  • ✅ Process priority boost control
  • ✅ DWM optimization
  • ✅ Module-level priority settings
  • ✅ Auto-idle disable/restore
  • ✅ Tray icon integration
  • ✅ Comprehensive logging
  • ✅ Config file parsing

New v3.0.0 features:

  • ✨ GPU priority management
  • ✨ Auto RAM cap enforcement
  • ✨ Configuration editor GUI
  • ✨ Modular architecture
  • ✨ Shared config directory

📊 Performance & Stability

Monitoring Overhead

  • Fast check (100ms): ~0.5% CPU on modern systems
  • Slow check (5s): ~0.2% CPU spike
  • Memory usage: ~25-40 MB (down from ~15-20 MB due to WinForms GUI components)

Stability Improvements

  • Better exception handling in all subsystems
  • Graceful degradation when features unavailable
  • Robust process/thread lifecycle tracking
  • Automatic cleanup of dead process/thread references

Logging Efficiency

  • Minimal mode reduces log spam by 90%
  • Verbose mode provides full debug details when needed
  • File logging with automatic rotation
  • No performance impact in minimal mode

🎮 Tested Games & Applications

Confirmed Working

  • Counter-Strike 2
  • Fortnite
  • Valorant
  • League of Legends
  • Overwatch
  • Warframe
  • PUBG
  • Roblox
  • Minecraft Windows Edition
  • Various Steam/Epic Games titles

Background Apps

  • Chrome, Discord, Steam, Epic Games Launcher
  • OBS Studio, Streamlabs OBS
  • OneDrive, Google Drive, Dropbox
  • Windows system processes

🔮 Future Plans (v4.0.0)

See FEATURE_ROADMAP.MD for detailed future feature plans:

High Priority:

  • Network bandwidth throttling
  • Disk I/O prioritization
  • Memory pressure reduction
  • Power profile switching

Medium Priority:

  • GPU memory allocation control
  • Audio stack optimization
  • Notification suppression
  • VSync enforcement

Long-Term:

  • ML-based automatic optimization
  • Cloud sync optimization
  • Antivirus integration
  • Predictive preloading

📄 License & Credits

  • Author: ProcRipper Development Team
  • Version: 3.0.0 (Beta)
  • Release Date: December 2025
  • Platform: Windows 10 1709+ / Windows 11
  • Framework: .NET 8.0

🐞 Known Issues

  1. GPU Priority Resets: Some games/drivers may reset GPU priority internally; continuous reapplication minimizes impact but cannot fully prevent it
  2. Memory Cap Restart Delay: Apps may briefly exceed limit before restart kicks in (5-second polling interval)
  3. Config Editor Icons: Some processes may show default icon if exe path cannot be resolved
  4. First Launch: Config editor may take 1-2 seconds to populate process list on first open