1.14.7
Version 1.14.7
Notable changes
Added
- [#808] Experimental support for Unity 6.1~6.7
Fixed
- [#830] Fixed a number of issues with error report object reference resolution
- [#830] Fixed failed manual avatar processing leaving a generated avatar clone in the scene.
- [#830] Fixed extension contexts being deactivated before contexts that depend on them
- [#830] Fixed
BuildEndedincorrectly reporting failed builds as successful. - [#830] Fixed stale animation-index/controller caches and incorrect layer behavior when virtual animator layers or object curves are removed or replaced.
- [#830] Fixed
AsyncProfilernested scopes not restoring their parent profiling context when disposed. - [#830] Fixed parameter introspection throwing when queried for an object outside an avatar hierarchy.
- [#830] Fixed ambiguous platform providers being selected arbitrarily instead of reported as an error.
- [#830] Fixed generic-platform viseme initialization failing to update existing viseme shapes when their blendshape mapping changes.
- [#830] Fixed generic PhysBone conversion skipping inactive PhysBones and losing adjusted radius-curve key times.
- [#830] Fixed portable Dynamic Bone template selection throwing when the component is outside an avatar root.
- [#830] Fixed NDMF preview continuing to render proxies for renderers returned by
PreviewSession.HiddenRenderers.
Changed
- [#788] Improve preview node reuse matching to reduce unnecessary node rebuilds.