com.beamable
Added
- Added build-scoped suppression and per-player runtime opt-in for automatic Player Social friend-invitation Mail checks.
Changed
- Detect if Unity is running in batch mode and do not attempt to show OptionDialogWindow if that is the case.
- Improved Microservice build failure reporting: a build that fails without compiler errors, such as in a post-build step, now reports the failure and its build output in Unity instead of the service silently never starting.
- Update CLI to 7.3.0
Fixed
- Fixed the Unity Content window failing to reconcile large local content changes after filesystem watcher overflow, which previously required a manual refresh.
- Keep deleted content from being recreated by pending autosaves or running properties/tag writes in the Content window.
- Prevent older property saves from overwriting newer tag edits, and restore editable content after a failed file deletion.
- Content checksums use definite ordering of fields now, for robustness even when published content is unsorted or sorted differently.
- Fixed Microservice client calls that return a list or array of tuples resolving with
null instead of the result.
UI/UX
- Improve content validation QOL with clearer Inspector issue badges, errors above collapsed lists, softer error text with bright red bars, and faster validation error counting for large lists.
- Add a shared Issues icon for Content window validation errors and conflicts, an Issues footer filter, and a Publish badge.
- Explain blocked publishing in a popup with issue counts and an action to view affected items.
- Improve Content window tooltips, filter behavior, and toolbar layout.
- Add
/ to focus content search and Escape or an outside click to unfocus it.
Full com.beamable changelog