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Unity SDK 6.2.0

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@github-actions github-actions released this 08 Oct 15:39
b15d122

com.beamable

Added

  • Added build-scoped suppression and per-player runtime opt-in for automatic Player Social friend-invitation Mail checks.

Changed

  • Detect if Unity is running in batch mode and do not attempt to show OptionDialogWindow if that is the case.
  • Improved Microservice build failure reporting: a build that fails without compiler errors, such as in a post-build step, now reports the failure and its build output in Unity instead of the service silently never starting.
  • Update CLI to 7.3.0

Fixed

  • Fixed the Unity Content window failing to reconcile large local content changes after filesystem watcher overflow, which previously required a manual refresh.
  • Keep deleted content from being recreated by pending autosaves or running properties/tag writes in the Content window.
  • Prevent older property saves from overwriting newer tag edits, and restore editable content after a failed file deletion.
  • Content checksums use definite ordering of fields now, for robustness even when published content is unsorted or sorted differently.
  • Fixed Microservice client calls that return a list or array of tuples resolving with null instead of the result.

UI/UX

  • Improve content validation QOL with clearer Inspector issue badges, errors above collapsed lists, softer error text with bright red bars, and faster validation error counting for large lists.
  • Add a shared Issues icon for Content window validation errors and conflicts, an Issues footer filter, and a Publish badge.
  • Explain blocked publishing in a popup with issue counts and an action to view affected items.
  • Improve Content window tooltips, filter behavior, and toolbar layout.
  • Add / to focus content search and Escape or an outside click to unfocus it.

Full com.beamable changelog