Homeworld: Unbound 0.1 — Quest 3 VR
Pre-releaseHomeworld (1999) in room-scale VR, running natively on a Meta Quest 3.
Not streamed from a PC, and not the flat game on a virtual monitor — the engine renders the battle in tracked stereo around you, and you command the fleet by pointing at it.
Which APK do I want?
Pick one. The choice is compiled in, not detected at runtime — install the wrong one and it stops at startup with Unable to open required .big file.
| Needs | Gets you | |
|---|---|---|
homeworld-unbound-vr-demo.apk |
homeworld-demo-assets.zip, below |
The demo campaign. Nothing else to buy. |
homeworld-unbound-vr-full.apk |
your own copy of Homeworld | All 16 missions. The Remastered Collection on Steam includes the original data this uses. |
Before you start
Whichever route you take, the headset needs Developer Mode:
- In the Meta Horizon app on your phone, open your headset's settings and turn on Developer Mode. (First time only, Meta will ask you to create a free developer organisation — it takes a minute and costs nothing.)
- Reboot the headset.
- Plug it into your computer by USB. Put the headset on: there is an "Allow USB debugging" prompt waiting. Tick Always allow and accept it. Nothing works until you do.
Option A — the installer (easiest)
Clone the repository and run it. It finds adb, connects over USB or wirelessly, installs the right APK, and copies the game data across:
git clone https://github.com/bearstonem/Homeworld.git
cd Homeworld
python3 install.py # Linux, macOS
py install.py # WindowsIt will use the APKs from this release rather than building, which matters on Windows and macOS where the Android cross-toolchain isn't set up. If adb is missing it tells you how to install it for your platform.
Option B — a sideloading app, no command line
Tools like SideQuest or Sidenoder can do the whole thing with a mouse, and they bundle adb so there is nothing else to install.
-
Connect the headset by USB and accept the debugging prompt inside it (see above).
-
Install the APK — drag
homeworld-unbound-vr-demo.apk(or the full one) onto the install button. SideQuest's is the box-with-an-arrow icon, top right. -
Copy the game data — open the device file browser (the folder icon), navigate to
Android/data/org.gardensofkadesh.homeworld/filesand upload the contents of
homeworld-demo-assets.zipinto it — the four files themselves, not the folder or the zip. -
Launch it from inside the headset, under Unknown Sources.
That folder only appears after the APK is installed, so do step 2 first. If your sideloading app cannot browse into Android/data — some versions of Android restrict it — use the adb route below for step 3 only; the APK install from step 2 still stands.
Option C — by hand with adb, from the files on this page
1. Get adb. It is one small program from Google's Android platform-tools:
winget install --id Google.PlatformTools # Windows
brew install --cask android-platform-tools # macOS
sudo apt install android-tools-adb # Debian/Ubuntu(If you would rather not touch a terminal at all, see Option B above.)
2. Check the headset is connected:
adb devicesYou want a line ending in device. unauthorized means the "Allow USB debugging" prompt is still waiting inside the headset.
3. Install the APK — pick the one matching the game data you have:
adb install homeworld-unbound-vr-demo.apk(Or drag the APK onto SideQuest's install button.)
4. Copy the game data. The app is on the headset now but has no data yet — it will start and immediately stop until this is done.
DST=/sdcard/Android/data/org.gardensofkadesh.homeworld/filesDemo — unzip homeworld-demo-assets.zip from this release. Its files are already named exactly as the game opens them, so the whole folder goes in one command:
cd homeworld-demo-assets
adb push . $DST/Full game — from your Homeworld1Classic/Data folder (Remastered Collection), or the Data folder of an original install. Note the renames:
adb push homeworld.big $DST/Homeworld.big
adb push HW_Music.wxd $DST/HW_Music.wxd
adb push HW_Comp.vce $DST/HW_comp.vce5. Launch it from inside the headset, under Unknown Sources in your app library. Don't start it over adb — that sometimes strands the headset in Meta's loading environment.
Things that trip people up
- For the full game, the renames above are not cosmetic. The binary opens
HW_comp.vce— lowercasec— which does not match the case the Remastered Collection ships. Android's storage is case-insensitive in practice, but pushing under the expected name removes the doubt. The demo zip is already correctly named. - Don't mix the two data sets. The demo's
Update.bigis first in the engine's load order and will silently override full-game data with demo content. Delete the other edition's files before copying. files/is created by Android when you install the APK, and belongs to the app, so pushing into it is fine — install the APK before copying data. Any subdirectory you make yourself withadb shell mkdircomes out mode 2770 owned byshell, which the game cannot even open;chmod 775those after pushing. That is what catches people adding the optional remastered soundtrack intofiles/music/.- The game starts and immediately closes? Almost always missing or mismatched game data — the wrong APK for the data you pushed, or nothing pushed at all.
What's in it
- Stereo world at a locked 72 fps, with ships at true physical scale
- Orders placed in real 3D — the destination rides your aim ray at a depth you control, so there's no projection plane and no viewing angle where placement breaks down
- Freehand flight paths: sweep a route and it's smoothed into a spline and flown leg by leg
- A command wheel at the left wrist carrying the twenty-odd verbs six buttons can't
- Sensors as a navigable 3D place rather than a flat screen
- Live control reference and fleet readout on the wrists
- Optional: the Remastered Collection's re-recorded soundtrack, if you own it (
tools/rm_music.py)
Known limitations
- Tested on Quest 3 only, though the manifest also lists Quest 2 and Pro
- The world is still drawn three times a frame, and the stereo passes render into the window rather than their own FBOs — which is what currently blocks MSAA. There's headroom left on the table.
- Multiplayer is untouched by the VR work and unexercised in it
- Debug-signed, arm64-v8a only
Credits
A VR fork of Gardens of Kadesh, itself the continuation of Homeworld SDL, from Relic's 2003 source release. This project is not open source — that release came with restrictions that are still in force; see the license agreement in the repository. No game assets are distributed here beyond the freely redistributable demo data.
Homeworld is a trademark of its respective owners. This is an unaffiliated fan project.