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Cata

Cata is a 2D online multiplayer roguelike prototype built in Unity. I originally developed the project using Unity Version Control before moving it to GitHub for long-term storage and presentation.

This project was created as part of the Da Vinci CS Pathway game studio competition. Each honors student first built and pitched a vertical slice, then presented it to the CS pathway class. Students could apply to join different game studios, and Cata received the most applications. I founded and led the team through the full studio timeline, using Jira for sprint planning and Cursor to speed up development and iteration.

Over a 10-week timeline, our 6-person team built a playable multiplayer prototype in Unity with C# and Mirror. I led project planning, coordinated development tasks, managed version control, and helped implement client-server networking, including a test server hosted on AWS EC2.

Cata earned 1st Place - Game of the Year (2025) among all Da Vinci CS Pathway game studios.

Tech Stack

  • Unity
  • C#
  • Mirror Networking
  • Git
  • Jira
  • Cursor
  • AWS EC2

My Role

Project Lead / Unity Developer

  • Founded and led a 6-person team
  • Managed Agile sprints and task tracking in Jira
  • Introduced Cursor to improve iteration speed
  • Helped build the online multiplayer prototype using Unity and Mirror
  • Coordinated development, builds, and team progress across the 10-week studio timeline

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