Repository navigation
Releases: beaverbd/AuctionMin
Releases · beaverbd/AuctionMin
Release list
v0.8.1
AuctionMin
v0.8.1 (2026-10-06)
Full Changelog Previous Releases
- Fix integer overflow on auctions with huge prices
WoW's string.format("%d") fails above 2^31, so an auction listed near
the maximum buyout broke saving the scan's auction sequence and stopped
the comparison midway. Prices in auction sequences and history points,
and the trend percentage, are now written with %.0f.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.8.0
AuctionMin
v0.8.0 (2026-10-06)
Full Changelog Previous Releases
- Add a settings page and tooltip line options
AuctionMin now has a page in Options > AddOns, also opened with
/amin options or the More settings button in the AuctionMin tab. Each
tooltip line can be turned off: the data age, Sells at, Listed at, the
stack value, sales activity and the price trend. With "Only while
holding Shift" the auction house lines show only while Shift is held,
except in tooltips of items linked in chat.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.7.0
AuctionMin
v0.7.0 (2026-10-06)
Full Changelog Previous Releases
- Add deal filters, watch mode and Buy tab highlights
Deals get a filter bar: minimum profit, how far below the resale price,
a price range per unit and an option to show only deals confirmed by
sales. Watch mode runs a full scan whenever the timer allows it while
the auction house is open and announces new deals that pass the filters
with a sound, a taskbar flash, chat lines and a New mark.
Rows in the Buy tab search results and auction lists are highlighted
when their price passes the same filters.
Cheap units are now stored per price and measured against the resale
price instead of the listings price, so a single cheap auction among
expensive ones is found, and profit counts the cheapest units first.
Deals are cleared when an item disappears from the auction house, and
search results map gear variants to their stored prices.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.6.0
AuctionMin
v0.6.0 (2026-10-06)
Full Changelog Previous Releases
- Track auctions between scans and price items by real sales
The full scan lists auctions in creation order and never names sellers,
so activity now follows each auction from one scan to the next: old
auctions keep their order and new ones come at the end. A shrunken
auction is a sure sale, and a vanished one counts only if it couldn't
have expired and no cheaper auction of the item survived. Item views
and mixed comparisons fall back to price levels, where time left tells
new auctions from old ones.
Sold units are kept per price bucket, and "Sells at" is the median of
recent sales once there are 5 of them; it drives tooltips, stack value,
gold per day and the resale price of deals, next to "Listed at". Deals
compare against the lowest of listings, recent sales and the 7 day
median, show what the resale price is based on, and need 3 sales.
Old lots, activity, history and prices are pruned at login, and the
History header no longer breaks money icons or overflows.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.5.0
AuctionMin
v0.5.0 (2026-10-05)
Full Changelog Previous Releases
- Add deals, price history and opening items from the tab
The AuctionMin tab gets three sub-tabs. Deals lists items with units at
least 20% below market that also sell, from data of the last 2 hours,
without your own auctions; profit assumes reselling at most 3 days of
sales after the 5% cut. History shows a 14 day price chart and sales per
day, kept as one compact string per item, and tooltips show the price
trend once there are 2 days of history.
Clicking a row opens the item in the Buy tab, Shift-click links it and
right-click opens its history. Commodities open directly; gear is found
through a name search because its auction house key can't be built from
the link on Forever, and the real key is remembered from item searches.
Rates based on fewer than 3 sales are greyed out, and tooltips name the
sale count instead of a per day figure.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.4.1
AuctionMin
v0.4.1 (2026-10-05)
Full Changelog Previous Releases
- Fix empty activity list after two short scan intervals
Per-item activity needed 30 minutes of observation, exactly what two scans
15 minutes apart give, so decay dropped it just under the limit. The limit
is now 25 minutes. The realm's tracked time only grows when a scan was
actually compared with earlier observations, so it no longer counts a
scan that only set the first baseline.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.4.0
AuctionMin
v0.4.0 (2026-10-05)
Full Changelog Previous Releases
- Learn from browsing and show the current market price
Opening an item in the Buy tab now updates its market price, lowest buyout
and supply from the listings on screen, and partly loaded commodity lists
do so once the cheapest part is in. Search results refresh the lowest
buyout and quantity of every item in the list. Opening the same gear again
5 minutes to 2 hours later adds to its activity. Commodity views stay out
of activity because the auction house merges their auctions by price
across sellers, which made reposts look like sales.
Activity is now tracked per item: every scan or view is compared with the
last observation of that item. Gone units are matched by price, sellers
are only used to spot reposts, and your own auctions are ignored.
The market price is no longer blended with older values, so it matches
what the auction house shows now. Data from the v0.4 test build has its
activity reset once.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.3.0
AuctionMin
v0.3.0 (2026-10-05)
Full Changelog Previous Releases
- Add sales activity and an auction house tab
Each scan is compared with the previous one (saved, at most 2 hours old)
per item, seller and unit price. Units that disappeared count as sold only
when their time left band shows they could not have expired, minus units
the same seller relisted. Sold units over the observed time give sales per
day and days of supply, shown in tooltips and smoothed with a 3 day
half-life. Band limits come from GetTimeLeftBandInfo; replicate time left
is 1-4 on Forever.
The AuctionMin tab, added through the bundled LibAHTab, shows activity
coverage with scan advice, the settings and the most traded items,
sortable by sales, supply, market price or gold per day.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.2.0
AuctionMin
v0.2.0 (2026-10-05)
Full Changelog Previous Releases
- Show market price and price suffix variants separately
Market price per unit replaces the lowest buyout: the quantity-weighted
median of the cheapest part of the supply, where the part needed shrinks
with supply (1.5/sqrt(units), at least 5%) and stops at a 20% price jump.
Each scan is blended into the stored value with a 3 day half-life.
Equippable items are keyed by itemID, suffixID and bonus IDs from the
item link, so random suffix variants no longer share a price. Rows whose
link isn't loaded yet are retried once after item data is requested.
Stored 0.1.x prices are reset once since they were minimum prices.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
v0.1.0
AuctionMin
v0.1.0 (2026-10-05)
Full Changelog Previous Releases
- Add CurseForge project ID
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Replace em dashes in README
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Initial release of AuctionMin for WoW Forever
Full auction house scan via C_AuctionHouse.ReplicateItems, lowest buyout
per unit stored per realm and faction, shown in item tooltips with the
stack price for bag items. BigWigs packager workflow for CurseForge.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com