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Releases: beaverbd/AuctionMin

v0.8.1

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@github-actions github-actions released this 06 Oct 19:50

AuctionMin

v0.8.1 (2026-10-06)

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  • Fix integer overflow on auctions with huge prices
    WoW's string.format("%d") fails above 2^31, so an auction listed near
    the maximum buyout broke saving the scan's auction sequence and stopped
    the comparison midway. Prices in auction sequences and history points,
    and the trend percentage, are now written with %.0f.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.8.0

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@github-actions github-actions released this 06 Oct 11:52

AuctionMin

v0.8.0 (2026-10-06)

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  • Add a settings page and tooltip line options
    AuctionMin now has a page in Options > AddOns, also opened with
    /amin options or the More settings button in the AuctionMin tab. Each
    tooltip line can be turned off: the data age, Sells at, Listed at, the
    stack value, sales activity and the price trend. With "Only while
    holding Shift" the auction house lines show only while Shift is held,
    except in tooltips of items linked in chat.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.7.0

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@github-actions github-actions released this 06 Oct 07:41

AuctionMin

v0.7.0 (2026-10-06)

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  • Add deal filters, watch mode and Buy tab highlights
    Deals get a filter bar: minimum profit, how far below the resale price,
    a price range per unit and an option to show only deals confirmed by
    sales. Watch mode runs a full scan whenever the timer allows it while
    the auction house is open and announces new deals that pass the filters
    with a sound, a taskbar flash, chat lines and a New mark.
    Rows in the Buy tab search results and auction lists are highlighted
    when their price passes the same filters.
    Cheap units are now stored per price and measured against the resale
    price instead of the listings price, so a single cheap auction among
    expensive ones is found, and profit counts the cheapest units first.
    Deals are cleared when an item disappears from the auction house, and
    search results map gear variants to their stored prices.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.6.0

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@github-actions github-actions released this 06 Oct 01:16

AuctionMin

v0.6.0 (2026-10-06)

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  • Track auctions between scans and price items by real sales
    The full scan lists auctions in creation order and never names sellers,
    so activity now follows each auction from one scan to the next: old
    auctions keep their order and new ones come at the end. A shrunken
    auction is a sure sale, and a vanished one counts only if it couldn't
    have expired and no cheaper auction of the item survived. Item views
    and mixed comparisons fall back to price levels, where time left tells
    new auctions from old ones.
    Sold units are kept per price bucket, and "Sells at" is the median of
    recent sales once there are 5 of them; it drives tooltips, stack value,
    gold per day and the resale price of deals, next to "Listed at". Deals
    compare against the lowest of listings, recent sales and the 7 day
    median, show what the resale price is based on, and need 3 sales.
    Old lots, activity, history and prices are pruned at login, and the
    History header no longer breaks money icons or overflows.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.5.0

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@github-actions github-actions released this 05 Oct 19:00

AuctionMin

v0.5.0 (2026-10-05)

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  • Add deals, price history and opening items from the tab
    The AuctionMin tab gets three sub-tabs. Deals lists items with units at
    least 20% below market that also sell, from data of the last 2 hours,
    without your own auctions; profit assumes reselling at most 3 days of
    sales after the 5% cut. History shows a 14 day price chart and sales per
    day, kept as one compact string per item, and tooltips show the price
    trend once there are 2 days of history.
    Clicking a row opens the item in the Buy tab, Shift-click links it and
    right-click opens its history. Commodities open directly; gear is found
    through a name search because its auction house key can't be built from
    the link on Forever, and the real key is remembered from item searches.
    Rates based on fewer than 3 sales are greyed out, and tooltips name the
    sale count instead of a per day figure.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.4.1

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@github-actions github-actions released this 05 Oct 15:16

AuctionMin

v0.4.1 (2026-10-05)

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  • Fix empty activity list after two short scan intervals
    Per-item activity needed 30 minutes of observation, exactly what two scans
    15 minutes apart give, so decay dropped it just under the limit. The limit
    is now 25 minutes. The realm's tracked time only grows when a scan was
    actually compared with earlier observations, so it no longer counts a
    scan that only set the first baseline.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.4.0

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@github-actions github-actions released this 05 Oct 14:42

AuctionMin

v0.4.0 (2026-10-05)

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  • Learn from browsing and show the current market price
    Opening an item in the Buy tab now updates its market price, lowest buyout
    and supply from the listings on screen, and partly loaded commodity lists
    do so once the cheapest part is in. Search results refresh the lowest
    buyout and quantity of every item in the list. Opening the same gear again
    5 minutes to 2 hours later adds to its activity. Commodity views stay out
    of activity because the auction house merges their auctions by price
    across sellers, which made reposts look like sales.
    Activity is now tracked per item: every scan or view is compared with the
    last observation of that item. Gone units are matched by price, sellers
    are only used to spot reposts, and your own auctions are ignored.
    The market price is no longer blended with older values, so it matches
    what the auction house shows now. Data from the v0.4 test build has its
    activity reset once.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.3.0

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@github-actions github-actions released this 05 Oct 13:51

AuctionMin

v0.3.0 (2026-10-05)

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  • Add sales activity and an auction house tab
    Each scan is compared with the previous one (saved, at most 2 hours old)
    per item, seller and unit price. Units that disappeared count as sold only
    when their time left band shows they could not have expired, minus units
    the same seller relisted. Sold units over the observed time give sales per
    day and days of supply, shown in tooltips and smoothed with a 3 day
    half-life. Band limits come from GetTimeLeftBandInfo; replicate time left
    is 1-4 on Forever.
    The AuctionMin tab, added through the bundled LibAHTab, shows activity
    coverage with scan advice, the settings and the most traded items,
    sortable by sales, supply, market price or gold per day.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.2.0

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@github-actions github-actions released this 05 Oct 11:35

AuctionMin

v0.2.0 (2026-10-05)

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  • Show market price and price suffix variants separately
    Market price per unit replaces the lowest buyout: the quantity-weighted
    median of the cheapest part of the supply, where the part needed shrinks
    with supply (1.5/sqrt(units), at least 5%) and stops at a 20% price jump.
    Each scan is blended into the stored value with a 3 day half-life.
    Equippable items are keyed by itemID, suffixID and bonus IDs from the
    item link, so random suffix variants no longer share a price. Rows whose
    link isn't loaded yet are retried once after item data is requested.
    Stored 0.1.x prices are reset once since they were minimum prices.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com

v0.1.0

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@github-actions github-actions released this 05 Oct 10:48

AuctionMin

v0.1.0 (2026-10-05)

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  • Add CurseForge project ID
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Replace em dashes in README
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
  • Initial release of AuctionMin for WoW Forever
    Full auction house scan via C_AuctionHouse.ReplicateItems, lowest buyout
    per unit stored per realm and faction, shown in item tooltips with the
    stack price for bag items. BigWigs packager workflow for CurseForge.
    Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com