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Releases: bebabinlarsson-blip/Godot-MCP

Godot MCP v5.0.45

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@bebabinlarsson-blip bebabinlarsson-blip released this 26 Sep 13:21

Fixes MCP handler response normalization, asynchronous HTTP requests/downloads, and Godot 4 network interface enumeration. Includes regression tests. Release workflow builds and attaches the install ZIP, Windows tunnel launcher, and backend wheel.

Godot MCP v5.0.44

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@bebabinlarsson-blip bebabinlarsson-blip released this 26 Sep 09:50

Fix Windows wildcard-listener detection in shared port checks, preventing occupied ports from being treated as free. The release workflow will attach the Godot add-on ZIP, backend wheel, and Windows tunnel launcher after validating the archive in Godot 4.7.0.

Godot MCP v5.0.43

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@bebabinlarsson-blip bebabinlarsson-blip released this 26 Sep 09:01

Fixes

  • Fix Windows startup proof for servers bound to 0.0.0.0. A successful loopback-only bind no longer hides an existing wildcard listener, so the dock reaches authenticated status instead of remaining stuck at port_unbound.

Install

Download godot-mcp-v5.0.43.zip, extract it into your Godot project, and enable the add-ons. The release workflow attaches the ZIP, backend wheel, and Windows tunnel launcher after validating the archive in Godot 4.7.0.

Godot MCP v5.0.42

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@bebabinlarsson-blip bebabinlarsson-blip released this 25 Sep 22:22

Fixes

  • Show the authenticated status probe's safe failure detail during managed server startup proof. This identifies HTTP refusal, connection failure, unexpected service, or instance mismatch.

Install

Download godot-mcp-v5.0.42.zip, extract it into your Godot project, and enable the add-ons. The release workflow attaches the ZIP, backend wheel, and Windows tunnel launcher after validating the archive in Godot 4.7.0.

Godot MCP v5.0.41

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@bebabinlarsson-blip bebabinlarsson-blip released this 25 Sep 21:43

Fixes

  • Show the actual startup proof phase, pending reason, and remaining timeout in the Godot dock.
  • Show authenticated WebSocket transport state after server readiness.
  • Make Test Connection report bridge state without recording a fabricated successful MCP ping.

Install

Download godot-mcp-v5.0.41.zip, extract it into your Godot project, and enable the add-ons. The release workflow attaches the ZIP, backend wheel, and Windows tunnel launcher after validating the archive in Godot 4.7.0.

Godot MCP v5.0.40

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@bebabinlarsson-blip bebabinlarsson-blip released this 25 Sep 20:59

Fixes

  • Prevent incompatible inherited PYTHONHOME and PYTHONPATH values from breaking the isolated backend launch on Windows.
  • Fix a Godot 4.7 TileSet diagnostics parse error caused by mixed Vector2 and Vector2i arithmetic.
  • Show the installed add-on version in both docks instead of a stale hardcoded badge.

Install

Download godot-mcp-v5.0.40.zip, extract it into your Godot project, and enable the add-ons. The release workflow also attaches the version-matched backend wheel and Windows tunnel launcher.

Godot MCP v5.0.39

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@bebabinlarsson-blip bebabinlarsson-blip released this 25 Sep 19:21

Fixes

  • Fix the Godot 4.7 GDScript parse error in TileSet atlas diagnostics by converting texture dimensions and margins to matching vector types before subtraction.
  • Includes the v5.0.38 Windows backend startup fix and exact-version backend wheel.

Install

Download and extract godot-mcp-v5.0.39.zip into your Godot project, replacing the existing �ddons files. Reopen the project and enable the add-ons.

Godot MCP v5.0.38

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@bebabinlarsson-blip bebabinlarsson-blip released this 25 Sep 19:00

Fixes

  • Fix Windows backend startup by running the exact-version, prebuilt Godot AI wheel through uv while retaining the no-build policy.
  • Publish the matching backend wheel with the add-on ZIP and Windows tunnel launcher.

Install

Download and extract godot-mcp-v5.0.38.zip into your Godot project, then enable the add-ons. The release workflow attaches the ZIP, backend wheel, and tunnel launcher after validating the package in Godot.

Godot MCP v5.0.37

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@bebabinlarsson-blip bebabinlarsson-blip released this 25 Sep 17:55

Fixes

  • Corrected Windows development setup and worktree guidance to link the project to the shipped addons/godot_ai source.
  • Updated the Windows restart regression fixture to exercise the shipped add-on version.

Install

Download godot-mcp-v5.0.37.zip, extract it into your Godot project, and enable the add-ons. The published-release workflow attaches the archive and the Start-Godot-MCP-Tunnel-v5.0.37.bat launcher after validating the ZIP in Godot 4.7.0.

Godot MCP v5.0.36

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@ghostySRC ghostySRC released this 24 Sep 11:57
d03acf2

What’s new

  • Start Tailscale Funnel from Windows with the new Start-Godot-MCP-Tunnel-v5.0.36.bat launcher. It checks the required token, uvx, and Tailscale CLI, then connects to the Godot editor MCP server that is already running.
  • v5 releases now include an installable add-ons ZIP and a versioned Windows tunnel launcher. The ZIP is smoke-tested by CI.
  • Added a stable Tailscale Funnel *.ts.net option and clearer setup guidance. The computer, Godot editor, and tunnel still need to remain online.
  • Updated documentation for Godot settings, screenshot image blocks, and batched tool calls.

Fixes

  • Removed an unreachable duplicate localhost.run tunnel dispatch branch.
  • Synchronized both mirrored add-on versions to 5.0.36.

Install

Download godot-mcp-v5.0.36.zip, extract it into your Godot project, and enable the add-on. For the Windows tunnel launcher, set GODOT_AI_AUTH_TOKEN before starting Godot, then double-click the .bat file with Godot open and the plugin connected. Tailscale Funnel and uvx must already be installed and configured.