Releases: bebabinlarsson-blip/Godot-MCP
Release list
Godot MCP v5.0.45
Fixes MCP handler response normalization, asynchronous HTTP requests/downloads, and Godot 4 network interface enumeration. Includes regression tests. Release workflow builds and attaches the install ZIP, Windows tunnel launcher, and backend wheel.
Godot MCP v5.0.44
Fix Windows wildcard-listener detection in shared port checks, preventing occupied ports from being treated as free. The release workflow will attach the Godot add-on ZIP, backend wheel, and Windows tunnel launcher after validating the archive in Godot 4.7.0.
Godot MCP v5.0.43
Fixes
- Fix Windows startup proof for servers bound to
0.0.0.0. A successful loopback-only bind no longer hides an existing wildcard listener, so the dock reaches authenticated status instead of remaining stuck atport_unbound.
Install
Download godot-mcp-v5.0.43.zip, extract it into your Godot project, and enable the add-ons. The release workflow attaches the ZIP, backend wheel, and Windows tunnel launcher after validating the archive in Godot 4.7.0.
Godot MCP v5.0.42
Fixes
- Show the authenticated status probe's safe failure detail during managed server startup proof. This identifies HTTP refusal, connection failure, unexpected service, or instance mismatch.
Install
Download godot-mcp-v5.0.42.zip, extract it into your Godot project, and enable the add-ons. The release workflow attaches the ZIP, backend wheel, and Windows tunnel launcher after validating the archive in Godot 4.7.0.
Godot MCP v5.0.41
Fixes
- Show the actual startup proof phase, pending reason, and remaining timeout in the Godot dock.
- Show authenticated WebSocket transport state after server readiness.
- Make Test Connection report bridge state without recording a fabricated successful MCP ping.
Install
Download godot-mcp-v5.0.41.zip, extract it into your Godot project, and enable the add-ons. The release workflow attaches the ZIP, backend wheel, and Windows tunnel launcher after validating the archive in Godot 4.7.0.
Godot MCP v5.0.40
Fixes
- Prevent incompatible inherited
PYTHONHOMEandPYTHONPATHvalues from breaking the isolated backend launch on Windows. - Fix a Godot 4.7 TileSet diagnostics parse error caused by mixed
Vector2andVector2iarithmetic. - Show the installed add-on version in both docks instead of a stale hardcoded badge.
Install
Download godot-mcp-v5.0.40.zip, extract it into your Godot project, and enable the add-ons. The release workflow also attaches the version-matched backend wheel and Windows tunnel launcher.
Godot MCP v5.0.39
Fixes
- Fix the Godot 4.7 GDScript parse error in TileSet atlas diagnostics by converting texture dimensions and margins to matching vector types before subtraction.
- Includes the v5.0.38 Windows backend startup fix and exact-version backend wheel.
Install
Download and extract godot-mcp-v5.0.39.zip into your Godot project, replacing the existing �ddons files. Reopen the project and enable the add-ons.
Godot MCP v5.0.38
Fixes
- Fix Windows backend startup by running the exact-version, prebuilt Godot AI wheel through uv while retaining the no-build policy.
- Publish the matching backend wheel with the add-on ZIP and Windows tunnel launcher.
Install
Download and extract godot-mcp-v5.0.38.zip into your Godot project, then enable the add-ons. The release workflow attaches the ZIP, backend wheel, and tunnel launcher after validating the package in Godot.
Godot MCP v5.0.37
Fixes
- Corrected Windows development setup and worktree guidance to link the project to the shipped
addons/godot_aisource. - Updated the Windows restart regression fixture to exercise the shipped add-on version.
Install
Download godot-mcp-v5.0.37.zip, extract it into your Godot project, and enable the add-ons. The published-release workflow attaches the archive and the Start-Godot-MCP-Tunnel-v5.0.37.bat launcher after validating the ZIP in Godot 4.7.0.
Godot MCP v5.0.36
What’s new
- Start Tailscale Funnel from Windows with the new
Start-Godot-MCP-Tunnel-v5.0.36.batlauncher. It checks the required token,uvx, and Tailscale CLI, then connects to the Godot editor MCP server that is already running. - v5 releases now include an installable add-ons ZIP and a versioned Windows tunnel launcher. The ZIP is smoke-tested by CI.
- Added a stable Tailscale Funnel
*.ts.netoption and clearer setup guidance. The computer, Godot editor, and tunnel still need to remain online. - Updated documentation for Godot settings, screenshot image blocks, and batched tool calls.
Fixes
- Removed an unreachable duplicate localhost.run tunnel dispatch branch.
- Synchronized both mirrored add-on versions to 5.0.36.
Install
Download godot-mcp-v5.0.36.zip, extract it into your Godot project, and enable the add-on. For the Windows tunnel launcher, set GODOT_AI_AUTH_TOKEN before starting Godot, then double-click the .bat file with Godot open and the plugin connected. Tailscale Funnel and uvx must already be installed and configured.