A toolkit to convert source asset files into a format ready for your engine to use.
Convert source asset files (like png) into some compressed/compiled output asset file in your custom format.
Conversion is rule based.
Rules apply to sets of data (example folder with sprites for a given atlas)
- Docs
- Describe basic premise
- Use-case breakdown
- How to use?
- How to build plugins?
- CLI
- Parametrize for output folders
- Build
- Ignore already used folders (unless group option is set)
- Ignore already processed files (unless group option is set)
- Explicit ignore list
- Monitor
- Fix false positive after first build process is done
- Use groups to narrow monitoring scope
- Allow per-group monitoring
- Copy action
- Add renaming options
- Add extension case options