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v1.0.0-beta.30

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@dtinth dtinth released this 02 Jan 17:35
· 2186 commits to master since this release
  • iPad Pro support.

    Note: Bemuse is very RAM intensive. Before playing, please close other apps and other Safari tabs, and set your screen orientation to portrait.

    When I started developing Bemuse, I call it “a BMS player of the future.” When the beta version was released, the game is barely playable on an iPad Air. Many songs crash the game, and other songs made the very game laggy (running at about 30 fps, which is unacceptable for such rhythm games). This is because of the large amount of sound data, more than an iPad Air can handle (some song take more than 1GB of RAM to play). I just hope that a better tablet will be released in the future.

    But the future is here. iPad Pro comes with 4GB of RAM and an A9 processor, the game can now process up to 200 fps. This is Moore’s law in action. Although most application is allowed to access only 600MB of RAM, Safari does not have this restriction. There is almost no audio latency at all on an iPad Pro. This is the era for web-based applications!

    Video Demo

    (P.S. Bemuse also works on Microsoft Surface Pro (using Google Chrome), but it has very high audio latency.)