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v0.3.0

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@github-actions github-actions released this 03 May 03:48
· 273 commits to main since this release
a382031

v0.3.0 — Changelog

New screens & exploration

  • Start/Title screen and News screen with new artwork
  • Dungeons! Dungeons now generate and can be entered; rewards and battles aren't settled yet

Better duels

  • X spells: you can now pick how big X is when casting
  • Stack now shows X values and arrows pointing at targets
  • Click the graveyard to view all cards; the top card is visible
  • New ability chooser when a card has multiple options
  • Battlefield reorganized into 3 rows: creatures, other permanents, lands (cleaner reading at a glance)
  • Animated lands (e.g. Mishra's Factory) finally show up in the creature row

Decks & shops

  • Starting decks built using card power tiers — better, more playable openers
  • Card shop prices toned down (now 5–150 range)
  • Shop inventory generated when you enter a city

Fixes

  • Save/load no longer breaks enemy sprites or miscounts cards
  • Audio no longer crashes or runs nondeterministic checks
  • Various sprite/transparency cleanups

What's new under the hood (mage-go rules engine)

More cards playable

  • 22 new Fourth Edition cards implemented (Rag Man, Stone Giant, Goblin Rock Sled, Living Artifact, Angry Mob, Gaea's Liege, Marsh Viper, Mana Clash, and more)

Cards behave correctly

  • Animated walls can now attack
  • Auras fall off when their target stops being valid
  • Tokens correctly vanish when they leave the battlefield
  • "Can't attack this turn" effects actually stick
  • Multi-blocker combat damage can be assigned properly
  • Attack-alone / block-alone restrictions enforced

Rules fidelity

  • Priority order respected throughout the turn (sorcery vs. instant timing now correct)
  • Mana pools empty between phases (no more carrying mana)
  • Multiple triggers fired at once now stack in the right order
  • Draw step works properly (no more drawing on turn 1, priority granted after the draw)

The short version: more cards work, the rules cheat less, and the duel UI tells you what's happening. Plus dungeons.


Full Changelog: v0.2.5...v0.3.0