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Godot Agent Loop 1.0.1

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@beremaran beremaran released this 15 Jul 08:06
· 78 commits to main since this release
v1.0.1
9461807

Godot Agent Loop 1.0.1

Godot Agent Loop 1.0.1 is a portability and release-hardening patch for the
first public release.

Fixed

  • Project paths on macOS are canonicalized consistently before file listing
    and GDScript validation, including the standard /var to /private/var
    alias used by temporary directories.
  • Canonical project authorization now validates and returns the same filesystem
    resolution, closing a symlink retarget race without weakening project-root
    containment.
  • Headed-editor process observation uses native process inspection on macOS.
  • WebSocket fixture teardown consumes expected peer-reset events instead of
    reporting an uncaught error after successful protocol assertions.
  • Engine-surface checks accept a patch-level Godot version only when the full
    generated report and class data remain identical to the audited baseline.

Verification

  • Node 22 and Node 24 build, test, lint, and coverage gates.
  • Godot 4.4 and 4.7 native and MCP-to-Godot suites.
  • Godot .NET 4.4 and 4.7 with .NET SDK 8.
  • Native Windows and macOS portability smoke tests.
  • Compatibility and Forward+ renderer evidence.
  • Linux 4.4 and 4.7 release/debug export and smoke-run tests.

Install

npx -y @beremaran/godot-agent-loop@1.0.1

Existing users can update their pinned agent adapter or MCP command from
1.0.0 to 1.0.1. The runtime protocol remains version 1.