Godot Agent Loop 1.0.1
Godot Agent Loop 1.0.1
Godot Agent Loop 1.0.1 is a portability and release-hardening patch for the
first public release.
Fixed
- Project paths on macOS are canonicalized consistently before file listing
and GDScript validation, including the standard/varto/private/var
alias used by temporary directories. - Canonical project authorization now validates and returns the same filesystem
resolution, closing a symlink retarget race without weakening project-root
containment. - Headed-editor process observation uses native process inspection on macOS.
- WebSocket fixture teardown consumes expected peer-reset events instead of
reporting an uncaught error after successful protocol assertions. - Engine-surface checks accept a patch-level Godot version only when the full
generated report and class data remain identical to the audited baseline.
Verification
- Node 22 and Node 24 build, test, lint, and coverage gates.
- Godot 4.4 and 4.7 native and MCP-to-Godot suites.
- Godot .NET 4.4 and 4.7 with .NET SDK 8.
- Native Windows and macOS portability smoke tests.
- Compatibility and Forward+ renderer evidence.
- Linux 4.4 and 4.7 release/debug export and smoke-run tests.
Install
npx -y @beremaran/godot-agent-loop@1.0.1Existing users can update their pinned agent adapter or MCP command from
1.0.0 to 1.0.1. The runtime protocol remains version 1.