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Godot Agent Loop 1.1.0

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@beremaran beremaran released this 15 Jul 19:56
· 76 commits to main since this release
v1.1.0
e343510

Godot Agent Loop 1.1.0

Godot Agent Loop 1.1.0 adds protocol 2 per-project editor discovery, secure
late attachment, an idempotent editor_session contract, acknowledged external
synchronization, compound editor transactions, trace replay, realtime versus
deterministic timing policies, bounded waits/scenarios, and richer screenshot
and performance evidence.

Godot 4.7 is now both the compatibility floor and primary target. Generated
projects, the editor addon, real-engine CI, .NET verification, and exports use
that supported release.

Protocol 1 persistent editor addons must be replaced and Godot restarted. The
runtime protocol remains version 1. Persistent addon installation is optional;
detached authoring and CI remain supported.

The full real-engine matrix now covers the Linux headed/Xvfb release path. A
headed macOS 4.7.1 replay also opened Godot normally, restarted the MCP while
the editor stayed open, applied editor-native and acknowledged file-backed
changes, and observed them without a focus switch or manual reload. Its bounded
machine-readable evidence is in
../coverage/interactive-golden-agent-run.json.
Windows remains limited to the portable acceptance suite; Windows editor UI,
rendering, and export behavior are not claimed by this release.

Install

npx -y @beremaran/godot-agent-loop@1.1.0

Existing users must update their pinned agent adapter or MCP command from
1.0.1 to 1.1.0. The runtime protocol remains version 1.