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Godot Agent Loop 1.1.3

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@beremaran beremaran released this 19 Jul 15:16
· 62 commits to main since this release
v1.1.3

Godot Agent Loop 1.1.3

Godot Agent Loop 1.1.3 improves background authoring, project audits, runtime
policy errors, and checks against new Godot releases.

Added

  • Set GODOT_MCP_AUTHORING_MODE=headless to run scene and resource authoring
    through one-shot headless Godot processes without a persistent helper window.
    The default remains persistent, and run_project still opens the game.
  • A scheduled workflow now tests new stable Godot 4 releases. It compares a
    failed newest-version run with Godot 4.7 and opens one issue only for a
    confirmed release regression.

Fixed

  • Project integrity scans and validate_scripts with scope: all now omit
    transient bridge files only when their contents prove that MCP owns them.
    Changed bridge files and extra user files remain visible to the checks.
  • Property waits and scenario property assertions now fail before polling when
    the connected runtime lacks reflection access. The error explains how to
    enable reflection or use log and UI checks instead.

There are no runtime protocol changes. Protocol 2 persistent editor addons
must still be replaced and Godot restarted when upgrading.

Install

npx -y @beremaran/godot-agent-loop@1.1.3

Users of 1.1.2 should update their pinned agent adapter or MCP command to
1.1.3.