Godot Agent Loop 1.1.3
Godot Agent Loop 1.1.3
Godot Agent Loop 1.1.3 improves background authoring, project audits, runtime
policy errors, and checks against new Godot releases.
Added
- Set
GODOT_MCP_AUTHORING_MODE=headlessto run scene and resource authoring
through one-shot headless Godot processes without a persistent helper window.
The default remainspersistent, andrun_projectstill opens the game. - A scheduled workflow now tests new stable Godot 4 releases. It compares a
failed newest-version run with Godot 4.7 and opens one issue only for a
confirmed release regression.
Fixed
- Project integrity scans and
validate_scriptswithscope: allnow omit
transient bridge files only when their contents prove that MCP owns them.
Changed bridge files and extra user files remain visible to the checks. - Property waits and scenario property assertions now fail before polling when
the connected runtime lacks reflection access. The error explains how to
enable reflection or use log and UI checks instead.
There are no runtime protocol changes. Protocol 2 persistent editor addons
must still be replaced and Godot restarted when upgrading.
Install
npx -y @beremaran/godot-agent-loop@1.1.3Users of 1.1.2 should update their pinned agent adapter or MCP command to
1.1.3.