Godot Agent Loop 1.1.4
Godot Agent Loop 1.1.4
Godot Agent Loop 1.1.4 improves authoring safety and runtime validation
clarity, especially around project startup failures and input/release behavior.
Added
- Clarify runtime waiting behavior around reflections, and make scenario
authoring guidance easier to follow. - Improve project and validation status messaging to reduce ambiguous failures.
Fixed
- Reject fatal startup errors earlier during validation.
- Omit transient bridge files from project scans only when ownership is clear, so
user files remain visible. - Make held-input and unprivileged property waits behave safely and more
predictably. - Prevent scene-root name collisions and tighten scenario argument checks.
- Keep output stable when runtime reflection is unavailable.
There are no runtime protocol changes. Protocol 2 persistent editor addons
must still be replaced and Godot restarted when upgrading.
Install
npx -y @beremaran/godot-agent-loop@1.1.4Users of 1.1.3 should update their pinned agent adapter or MCP command to
1.1.4.