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Godot Agent Loop 1.1.4

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@beremaran beremaran released this 20 Jul 05:22
· 53 commits to main since this release
v1.1.4

Godot Agent Loop 1.1.4

Godot Agent Loop 1.1.4 improves authoring safety and runtime validation
clarity, especially around project startup failures and input/release behavior.

Added

  • Clarify runtime waiting behavior around reflections, and make scenario
    authoring guidance easier to follow.
  • Improve project and validation status messaging to reduce ambiguous failures.

Fixed

  • Reject fatal startup errors earlier during validation.
  • Omit transient bridge files from project scans only when ownership is clear, so
    user files remain visible.
  • Make held-input and unprivileged property waits behave safely and more
    predictably.
  • Prevent scene-root name collisions and tighten scenario argument checks.
  • Keep output stable when runtime reflection is unavailable.

There are no runtime protocol changes. Protocol 2 persistent editor addons
must still be replaced and Godot restarted when upgrading.

Install

npx -y @beremaran/godot-agent-loop@1.1.4

Users of 1.1.3 should update their pinned agent adapter or MCP command to
1.1.4.