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New app icon — a factory schematic on a blueprint tile.
Price freshness on screen: the build summary and Refresh buttons say when the
data was loaded and when a refresh will actually return new numbers.
Log in from where you need it: character views show a login button (and what
logging in unlocks) instead of pointing at the top-right corner; the character
menu is there even before the first login.
A stuck EVE login can now be cancelled, and it times out on its own.
Changed
The build summary leads with profit per job — the number you actually scan
for — with profit/unit and margin right under it.
One visual language everywhere: profit green and loss red always mean the same
thing, high-sec green matches profit green, and the net-worth chart series
finally have distinguishable colors.
Cleaner navigation: the tab bar no longer shifts, the focused tab looks
distinct from the active one, and Invention sits as a sub-tab of Build
(it only appears for T2/T3 items).
Adding a second character now explains that EVE's login page remembers the
last account (and how to switch) instead of silently re-adding the same one;
logging out tells you how to revoke the app on EVE's side too.
Error messages speak human — "EVE API is rate-limiting requests — retrying
works in ~30s" instead of raw internals.
Destructive actions (log out all, reset prices) ask for confirmation; list
rows work from the keyboard.
The default window is wider so the build view fits without scrolling.
Fixed
The "Ore reprocess" price could quote fantasy numbers (Nocxium at 3 ISK) from
a couple of troll buy orders on an illiquid ore — ore is now always priced at
what you would actually pay to buy it.
Prices keep working when the Fuzzwork price service is down: the app falls
back to computing them from live ESI order books.
Structure dropdowns showed raw internal values (e.g. "raitaru") instead of
their labels.