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Beulea's Eve Industry v0.2.4

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@beulea beulea released this 21 Jul 18:20

Added

  • Facility profiles with real rig slots. Name your structures and tick the ME
    rigs each one actually has fitted (Ship/Ammo/Drone/Equipment/Component/… — the
    same families the game uses). The calculator now applies the right rig to the
    right product automatically: a Ship rig no longer silently discounts your
    component builds, and built sub-components use your Component rig. Your old
    single rig setting migrates into a "Default facility" with identical numbers —
    prune it to your real fit in the config panel.
  • Alchemy watch: one click compares every composite that has an alchemy route —
    direct reaction vs alchemy at current prices, biggest edge first — so you catch
    the moment a moon-goo spike makes alchemy the cheaper path. Click a row to open
    it in the planner.
  • Alchemy support. Reactions producing "Unrefined" intermediates now show the
    full chain: reprocess outputs at your Scrapmetal Processing yield, the reclaimed
    input credited against cost, and a head-to-head — composite via alchemy vs the
    direct reaction vs buying outright — so you can see the moment alchemy beats the
    bottleneck moon goo. Scrapmetal Processing joins the Skills menu (and imports
    from ESI like the other reprocessing skills).