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Invention
Success chance = base × (1 + Encryption/40 + (Sci1+Sci2)/30) × decryptor — your Skills-menu levels feed it directly, and the Invention tab shows the skill multiplier breakdown.
The decryptor table compares all eight (plus none) at once: probability, runs per copy, the invented BPC's ME/TE, cost per attempt → per BPC → per run, and the resulting net profit for your actual build — the app doesn't just minimise invention cost, it picks what makes the finished item most profitable. Auto-pick is the default; click a row to pin one (saved per item).
Datacores and the decryptor are consumed per attempt (success or fail); expected costs divide by the success chance. An invented T2 BPC starts at ME 2 / TE 4, shifted by the decryptor.
Same math, two axes instead of one:
- The relic quality (Wrecked / Malfunctioning / Intact) sets the base odds and base runs — and the relic itself is a consumed, market-priced input (usually the biggest cost).
- A decryptor stacks on top exactly as in T2.
The tab shows both tables — relic tiers at your chosen decryptor, decryptors at your chosen tier — and auto-picks the most profitable pair unless you pin one or both. Invented T3 BPCs also start at ME 2 / TE 4. Intact relics usually win per-run: the relic is pricey, but 20 base runs amortise it.
The chosen invention cost per run flows into the Build tab's cost waterfall and the Plan's shopping list (datacores + decryptors appear as their own section, sized by expected attempts).