Releases: beverage/shift-change
Releases · beverage/shift-change
v1.4.7
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What's Changed
Keep one owner list per stand, and copy it into Outfit Stands Plus by @beverage in #20
Full Changelog : v1.4.6...v1.4.7
v1.4.6
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What's Changed
Dress patients for the bed rest they were ticked for by @beverage in #19
Full Changelog : v1.4.5...v1.4.6
v1.4.5
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What's Changed
Leave a pawn under a lord duty alone, in both directions by @beverage in #18
Full Changelog : v1.4.4...v1.4.5
v1.4.4
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What's Changed
Refuse spares that duplicate a checked-out pawn's parked kit by @beverage in #17
Full Changelog : v1.4.3...v1.4.4
v1.4.3
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Full Changelog : v1.4.2...v1.4.3
v1.4.2
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What's Changed
Fix the wake-up change-back skipping a breakfast already in inventory by @beverage in #16
Full Changelog : v1.4.1...v1.4.2
v1.4.1
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What's Changed
Fix five defects found by an adversarial review of v1.4.0 by @beverage in #15
Full Changelog : v1.4.0...v1.4.1
v1.4.0
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What's Changed
Dubs Rimatomics compatibility: reactor halls, bench rooms, and a findable work-type name by @beverage in #14
Full Changelog : v1.3.6...v1.4.0
v1.3.6
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What's Changed
Stop the work-type dialog drawing itself out of its own window by @beverage in #13
Full Changelog : v1.3.5...v1.3.6
v1.3.5
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What's Changed
Say when a mod has hidden every work type by @beverage in #12
Full Changelog : v1.3.4...v1.3.5