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Accept snorm main textures for Oklab compositing - #25646

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stuartparmenter wants to merge 1 commit into
bevyengine:mainfrom
stuartparmenter:hdr-wave2-oklab-snorm-storage
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Accept snorm main textures for Oklab compositing#25646
stuartparmenter wants to merge 1 commit into
bevyengine:mainfrom
stuartparmenter:hdr-wave2-oklab-snorm-storage

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@stuartparmenter stuartparmenter commented Sep 2, 2026

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Objective

#25481 only counted float formats as signed storage for CompositingSpace::Oklab, but snorm formats are valid signed storage too.

Solution

Accept Rgba8Snorm and Rgba16Snorm alongside the float formats.

Testing

Tested locally.


This PR was built by me with the assistance of Claude Code w/ Fable 5.1

@stuartparmenter stuartparmenter added A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Sep 2, 2026
@github-project-automation github-project-automation Bot moved this to Needs SME Triage in Rendering Sep 2, 2026
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A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward

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Status: Needs SME Triage

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