feat: drive detached glass open/close via [opening]/[closing] attributes#89
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…imateOpen/animateClose opts Move the open animation from an unconditional rule onto an [opening] attribute set in JS (cleared on animationend), mirroring the existing [closing] close path. Replace the close timeout with an animationend listener. Expose animateOpen on addDetachedGlass/addWindowlessGlass and animateClose on the remove APIs; attach skips the close animation since the glass is moved, not dismissed.
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Reworks the detached-glass open/close animations to be attribute-driven and JS-controllable.
What changed
&[opening]selector;animateDetachedGlassOpen()sets[opening]and clears it onanimationend(so it can replay on restore-from-sill).animationendinstead of a hardcodedsetTimeoutduration (drops theDETACHED_GLASS_CLOSE_DURATIONconstant).animateOpenonaddDetachedGlass/addWindowlessGlass, andanimateCloseon the remove APIs — both defaulttrue.animateClose: false): the glass is moved into a pane, not dismissed, so the emptied husk no longer fades out.Notes
Branch is based off
mainand contains animation changes only — independent of the in-progress drag-and-drop refactor.