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Debug Utils v1.3.0-7.2_01

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@bigsir24 bigsir24 released this 18 Sep 18:20

Changes

Add some debug commands by @Bigjango13 in #1:

  • Allow sticks with command names to run commands when clicked (not mp compatible, and probably shouldn't be)

    <x>, <y>, and <z> are subbed out for the block pos, so calling a stick /setblock <x> <y> <z> 124 will set whatever you click to a gold block

  • Added /rename <str...> for renaming items (useful for binding commands to a stick)
  • Added /tick s(top) to stop ticking and /tick a(dvance) [amount=1] to advance by a certain amount
  • Added /tick t(ps) <tps> command to change how many ticks are ran per second (@bigsir24)

    This will slow down/speed up all game elements, be careful with setting to low speeds as retyping the command might be difficult

  • Added /killall to kill all entities but the player
  • Added /rtick <x> <y> <z> [delay, -1 for display mode] for forcing all 3 types of block ticks
  • Added /entitylist to print all loaded entities
  • Added /trigger to force a event trigger
  • Added /neighborchange <x> <y> <z> <id> to force a neighbor update

Full Changelog: 1.2.0...1.3.0