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Debug Utils v1.3.0-7.2_01
Changes
Add some debug commands by @Bigjango13 in #1:
- Allow sticks with command names to run commands when clicked (not mp compatible, and probably shouldn't be)
<x>,<y>, and<z>are subbed out for the block pos, so calling a stick/setblock <x> <y> <z> 124will set whatever you click to a gold block - Added
/rename <str...>for renaming items (useful for binding commands to a stick) - Added
/tick s(top)to stop ticking and/tick a(dvance) [amount=1]to advance by a certain amount - Added
/tick t(ps) <tps>command to change how many ticks are ran per second (@bigsir24)This will slow down/speed up all game elements, be careful with setting to low speeds as retyping the command might be difficult
- Added
/killallto kill all entities but the player - Added
/rtick <x> <y> <z> [delay, -1 for display mode]for forcing all 3 types of block ticks - Added
/entitylistto print all loaded entities - Added
/triggerto force a event trigger - Added
/neighborchange <x> <y> <z> <id>to force a neighbor update
Full Changelog: 1.2.0...1.3.0