Skip to content

v0.14

@bill-auger bill-auger tagged this 04 Aug 11:15
  * now supports 4 hard-coded input channels
  * input channels may be mixed in separately
  * independent VUs for all input and output channels
  * semantics of Loopidity::IsInitialized() method is now with Loopidity::IsInitialized var
  * split JackIO::TransientPeaks[] into JackIO::PeaksVuIn[] and JackIO::PeaksVuOut[]
  * removed JackIO::TransientPeakInMix and JackIO::TransientPeakOutMix
  * renamed JackIO::ScanTransientPeaks() to JackIO::ScanPeaks()
  * replaced JackIO::GetPeaksTransient() with JackIO::GetPeaksVuIn() and JackIO::GetPeaksVuOut()
  * added JackIO::ResetTransientPeaks()
  * factored JackIO::Rollover() out of JackIO::ProcessCallback()
  * added LoopiditySdl::VuGradient
  * renamed LoopiditySdl::MaskRect      and LoopiditySdl::GradientRect to
            LoopiditySdl::ScopeMaskRect and LoopiditySdl::ScopeRect
  * added LoopiditySdl::ScopeInRect and LoopiditySdl::ScopeOutRect
  * added LoopiditySdl::EditorRect
  * renamed LoopiditySdl::DrawEditScopes() to LoopiditySdl::DrawEditor()
  * added LoopiditySdl::VusInRect,  LoopiditySdl::VusOutRect,
          LoopiditySdl::VuMaskRect, LoopiditySdl::VuRect
  * split LoopiditySdl::PeaksTransient into LoopiditySdl::LoopiditySdl::PeaksVuIn and
                                            LoopiditySdl::PeaksVuOut
  * renamed LoopiditySdl::DrawTransientScopes() to LoopiditySdl::DrawScopes()
  * factored LoopiditySdl::DrawScope() out of LoopiditySdl::DrawScopes()
  * added analogous LoopiditySdl::DrawVUs() and LoopiditySdl::DrawVU()
  * renamed SceneSdl::drawFrame() to LoopiditySdl::DrawBorder()
Assets 2
Loading