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Alpha v0.7

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@binary-knight binary-knight released this 17 Jan 23:38

Release Notes: v0.7

New Features

Screen Reader Accessibility Mode

  • Added some screen reader support for visually impaired players (more to come later)
  • New accessibility toggle in game settings at ~ menu

Bug Fixes

Quest System

  • Fixed dungeon expedition quests incorrectly showing "too low level" when player level was within the valid range
  • Quest level requirements now properly validate against actual player level

Combat System

  • Fixed NPC encounters showing "Level 1" instead of the NPC's actual level when challenged in town
  • Monster display info now correctly shows the creature's level

Equipment & Inventory

  • Fixed equipment being lost on save/load - implemented dynamic equipment restoration
  • Equipment now properly persists across game sessions

Character Progression

  • Fixed XP sharing only granting one level-up even when enough XP for multiple levels was gained
  • Players now correctly gain all earned levels at once

Potion Usage

  • Fixed using potions at full health still consuming the player's turn

Monster Stats

  • Fixed monster MaxHP displaying as 0 in combat

Balance Changes

Dungeon Rewards Rebalancing All dungeon event rewards have been normalized to use consistent level^1.5 scaling formula, matching monster XP progression.This prevents players from skipping multiple levels from a single event while maintaining meaningful rewards.

Quality of Life

  • Restored v0.4 Main Street menu layout
  • Enhanced achievement display and player feedback in dungeons
  • Improved class ability system balance and clarity

Documentation

  • Added comprehensive build-from-source instructions to README
  • Updated development setup documentation