Skip to content

NocturneRecomp v1.3.0

Choose a tag to compare

@github-actions github-actions released this 18 Jul 20:52

Get the game on Goopie!

Introducing the biggest release yet!

Features

  • The Leaderboards options in both the main menu and in the pause menu now work (set your user_name CVAR)
  • You can now press Guide on your controller or Home in your keyboard to control the UI entirely with your controller.
  • Mods can now override any generated function from the game's own recompiled source code
  • You can now fast forward the game by holding the left thumb stick or the Tab key
  • You can now save settings directly from the F4 overlay
  • The F3 overlay now shows useful graphs
  • You can now remap the gamepad's triggers
  • You can now turn on an experimental "frame pacer" module, which ties the XBLA wrapper's framerate to the PS1's framerate
  • You can now place a "Rando.xex" file inside the assets directory to play a fully-functional randomized game
  • The game now accepts gamepad inputs even when the window is not in focus
  • The game now ships both a vanilla and a TU build for arm64
  • You can now start the game directly from the executable, no run.sh/run.bat needed anymore
  • The game now includes an experimental native renderer; you can test it by setting gpu_plugin = "" in your nocturnerecomp.toml

Fixes

  • The "Special characters" popup from KDE Plasma does not trigger anymore when pressing keyboard keys
  • The game window does not run at uncapped framerate on Linux anymore
  • Saving config no longer ruins the layout and comments in nocturnerecomp.toml
  • Keybind and CVAR conflicts from mods are now handled gracefully instead of silently dropped
  • Ctrl+A/Z/X/C/V now works in the UI overlays
  • The RenderDoc overlay should not show up automatically on Linux anymore
  • The remapped controller inputs do not affect keyboard controls anymore
  • The settings overlay allows mapping entries to gamepad buttons now

Full Changelog: v1.2.6...v1.3.0