Fix issues of timer utilization in BitCarousel (#9952)#9954
Fix issues of timer utilization in BitCarousel (#9952)#9954msynk merged 2 commits intobitfoundation:developfrom
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🧹 Nitpick comments (1)
src/BlazorUI/Bit.BlazorUI/Components/Lists/Carousel/BitCarousel.razor.cs (1)
202-207: Consider handling AutoPlay parameter changes.The timer is only initialized during first render, but changes to
AutoPlayorAutoPlayIntervalparameters after initial render are not handled. Consider implementingOnParametersSetto handle these changes.protected override void OnParametersSet() { _internalScrollItemsCount = ScrollItemsCount; + + if (AutoPlay && _autoPlayTimer == null) + { + _autoPlayTimer = new System.Timers.Timer(AutoPlayInterval); + _autoPlayTimer.Elapsed += AutoPlayTimerElapsed; + _autoPlayTimer.Start(); + } + else if (!AutoPlay && _autoPlayTimer != null) + { + _autoPlayTimer.Stop(); + _autoPlayTimer.Elapsed -= AutoPlayTimerElapsed; + _autoPlayTimer.Dispose(); + _autoPlayTimer = null; + } + else if (AutoPlay && _autoPlayTimer?.Interval != AutoPlayInterval) + { + _autoPlayTimer.Interval = AutoPlayInterval; + } base.OnParametersSet(); }
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src/BlazorUI/Bit.BlazorUI/Components/Lists/Carousel/BitCarousel.razor.cs(3 hunks)
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🔇 Additional comments (3)
src/BlazorUI/Bit.BlazorUI/Components/Lists/Carousel/BitCarousel.razor.cs (3)
15-15: LGTM! Improved type safety with nullable timer.The change from
TimertoTimer?better reflects that the timer can be null, especially before initialization and after disposal.
316-320: LGTM! Enhanced timer safety checks.Good improvements to prevent timer-related issues:
- Added
IsDisposedcheck before timer operations- Using null-conditional operator (
?.) for safer timer access
430-435: LGTM! Proper timer cleanup.Good practice to explicitly set the timer to null after disposal, preventing any potential use-after-dispose scenarios.
closes #9952
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