The biggest update since launch: every reward now reaches the surfaces you actually look at, the numbers got honest, and the rarest moments finally get the ceremony they deserve.
⚔️ Combat honesty — numbers track real work
- Boss budgets are clamped to [40, 400] lines: pasting a 50k-char log can no longer mint a damage-sponge raid boss. Budgets re-price as a fight genuinely grows (damped, grow-only — the boss visibly toughens).
- A green test suite pays one kill per fight. Re-running it earns nothing; a different suite is a fresh kill.
- The all-todos-done ULTIMATE finisher now requires a real fight behind it (≥25% of the budget in actual edits). No more one-todo kill mills.
🎉 Every reward, on every surface
- The turn report now carries the kill line, ⭐ +XP gained, and every level/badge/quest earned that turn.
- The statusline celebrates big moments (kills, level-ups, badges) instead of a flat "turn complete".
- Quests pay XP (weekly 150 / streak 100), badges pay +100 — the 🎯 meter is never a zero-reward goal. Whole multi-turn fights count, not just the final turn.
- Loot rescaled: a variable-reward drop is now ~10% of boss income.
✨ Ceremony, sized by rarity
- Prestige gets a full gold ascension cutscene (letterbox, slowmo, gold rain, confetti).
- Level-ups get a letterbox beat; routine turn-ends got demoted. cast slash trails, minion dissolve deaths, boss guard-break crack-flash.
- Live day/night theme switch — no page reload.
📣 Share your week
/slime:wrapped now ends with a copy-paste share blurb + an SVG battle card.
🆕 Six new badges
Boss Hunter · Warpath · Skirmisher · Butcher · Combo Master · Fortnight (14-day streak).
Try it live (no install): https://slime-arena-demo.shuangqu.workers.dev
Install (30 seconds, zero deps, zero session impact):
/plugin marketplace add bitqs/slime
/plugin install slime@slime
228 tests green · strict typecheck · MIT. 既然已经上瘾了,何不更上瘾一点。
