Not sure of a better way of saying it, but I'm loading a .fnt file from memory, which is where the image for it is as well, so I make it a blob and feed it to newFont, and it works, but I get an error for the image not being available in the file system: "Failed to read BMFont image from fontname.png"
But if i do put the physical image where it expects it, then it works
So I'd like a way to somehow reference the image from memory for a BMFont
Hope I'm not asking too much; I figure it should fairly simple with some new APIs or something
Not sure of a better way of saying it, but I'm loading a .fnt file from memory, which is where the image for it is as well, so I make it a blob and feed it to newFont, and it works, but I get an error for the image not being available in the file system: "Failed to read BMFont image from fontname.png"
But if i do put the physical image where it expects it, then it works
So I'd like a way to somehow reference the image from memory for a BMFont
Hope I'm not asking too much; I figure it should fairly simple with some new APIs or something