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Add a way for BMFont to have its file path externally referenced #951

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@jimmykingss

Not sure of a better way of saying it, but I'm loading a .fnt file from memory, which is where the image for it is as well, so I make it a blob and feed it to newFont, and it works, but I get an error for the image not being available in the file system: "Failed to read BMFont image from fontname.png"

But if i do put the physical image where it expects it, then it works

So I'd like a way to somehow reference the image from memory for a BMFont

Hope I'm not asking too much; I figure it should fairly simple with some new APIs or something

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