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V1.4

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@bladestorm360 bladestorm360 released this 26 Jun 19:38
  • In-game menus, including Item, Magic, Equipment, Status, Config, Save, and Load, now announce the focused entry when you open them and again when you back out of a submenu, and the battle command, spell, item, and target menus now re-announce the entry you land on when you cancel back through them. Save, load, and quicksave confirmation prompts also speak the highlighted button after reading the prompt text.
  • You can now hear an item or spell's description during battle on demand: press I on the keyboard, or push the right stick up on a controller, while choosing a battle item or spell to read its description, even when automatic detail reading is turned off.
  • New "Multi-hit Damage" option in Battle Settings (off by default): when on, multi-hit attacks announce how many hits landed along with the total damage, for example "Goblin: 14x1552 damage."
  • Battle actions are now read consistently as "name: action", for example "Hero1: Attack", so every character's turn is announced the same way.
  • Shops no longer say "Buy" twice when they open,
  • Most menus in the game have an index count (EG: New game: 1 of 3). Pop-ups, status screens and menus that end in numbers are excluded to avoid confusion and potentially unnecessary information, but can be added on request.
  • The bestiary now reads a monster's name as soon as you open its entry and no longer repeats its details when you move between monsters.
    • Battles no longer announce the starting condition twice, so you hear the game's own message such as "Preemptive strike!" only once.