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The issue is likely that the detected sounds don't match Frigate's default audio detection labels. By default, Frigate only listens for specific audio types: bark, fire_alarm, scream, speech, and yell (1). If the sounds in your environment don't match these categories, no audio events will be triggered regardless of volume.

The included audio model has over 500 different types of audio that can be detected (1). To trigger on a broader range of sounds, you'll need to explicitly configure additional audio labels in your listen configuration.

Here's how to expand your audio detection:

audio:
  enabled: true
  min_volume: 300
  listen:
    - bark
    - fire_alarm
    - scream
    - speech
    - 

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Answer selected by fahnoe
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@fahnoe
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@NickM-27
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NickM-27 Sep 8, 2025
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@hawkeye217
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