Turtlelord26 #612 nanites to energy#634
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Turtlelord26 merged 14 commits intoAug 8, 2018
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Flavor reasons, replaced zero upkeep for still cloak with reduced upkeep.
Also reflavored the shield names, and removed the "nanite shield" as a thing that exists. Applied corresponding buffs to the level 10 shield's stats. Changes to the level 10 shield are functional.
Additionally laid the groundwork for Medical Nanites. Introduced new issues: -need item entries for medical nanites (and rules for unit quantity restriction by level, probably as a column in the leveling table), -need to expand rules on feats to include active feats and medical nanites. -need to fill out effects of short and long rests.
New Issue: need limits on the number of batteries a character can carry. Or are they armor hard point items? Prices extremely preliminary
Balance concerns.
Also removed Stealth skill requirement from cloak modules. Outdated after removal of skills@10@lv1.
…urtlelord26-#612-Nanites_to_Energy
These items moved directly out of Armors.txt without change. Restyled for better parsing.
Turtlelord26 Hard Point Equipment to Own File
rosebrallier
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Aug 7, 2018
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This is some truly excellent prose!
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I'm turning this into an explicit superbranch so that I have to PR my changes to it too, before my branch explodes with too many unreviewed changes.