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Turtlelord26 #612 nanites to energy#634

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Turtlelord26 merged 14 commits into
Turtlelord26-Nanite_Removal_Project-Superbranchfrom
Turtlelord26-#612-Nanites_to_Energy
Aug 8, 2018
Merged

Turtlelord26 #612 nanites to energy#634
Turtlelord26 merged 14 commits into
Turtlelord26-Nanite_Removal_Project-Superbranchfrom
Turtlelord26-#612-Nanites_to_Energy

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@Turtlelord26
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I'm turning this into an explicit superbranch so that I have to PR my changes to it too, before my branch explodes with too many unreviewed changes.

Flavor reasons, replaced zero upkeep for still cloak with reduced upkeep.
Also reflavored the shield names, and removed the "nanite shield" as a thing that exists. Applied corresponding buffs to the level 10 shield's stats.
Changes to the level 10 shield are functional.
Additionally laid the groundwork for Medical Nanites.
Introduced new issues: 
-need item entries for medical nanites (and rules for unit quantity restriction by level, probably as a column in the leveling table), 
-need to expand rules on feats to include active feats and medical nanites.
-need to fill out effects of short and long rests.
New Issue: need limits on the number of batteries a character can carry. Or are they armor hard point items?

Prices extremely preliminary
Also removed Stealth skill requirement from cloak modules. Outdated after removal of skills@10@lv1.
These items moved directly out of Armors.txt without change.

Restyled for better parsing.
Turtlelord26 Hard Point Equipment to Own File
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@rosebrallier rosebrallier left a comment

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This is some truly excellent prose!

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@bleehu bleehu left a comment

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shipit!

@Turtlelord26 Turtlelord26 merged commit 2695cbc into Turtlelord26-Nanite_Removal_Project-Superbranch Aug 8, 2018
@Turtlelord26 Turtlelord26 deleted the Turtlelord26-#612-Nanites_to_Energy branch August 8, 2018 02:21
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4 participants