Added Pho-Ox#665
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Added the poison Pho-Ox, a Nettle Agent. This is based on the real-life organic chemical weapon, Phosgene oxime which, fun fact as opposed to VX gas is abrieviated as CX! This chemical is actually corosive to metal, but in this ability I've radically exagerated how much damage pouring it into a robot would do with the conciet that this is an unspecified derivative of Phosgene Oxime, not the chemical itself. This poison is to be unlocked at level 3 as an alternative to Harmasist Spike. modified: Doctor Procedures.txt
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Looking at very-low level Doctor, I'd like to either give them their first Procedure at level 1, or let them start out with extra Med Kits. But as it's written, Doctors get Procedures as they level up. |
dfuchs2
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This is awesome! I like the idea of a poison that affects drones as well as organics.
Turtlelord26
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V shiny, although we're never getting to the high dose levels on your average PC-sized health pool robot unless they're getting a lot of healing. Save and duration might be a bit high.
Numbers subject to testing, concept excellent 👍.
| at the start of their turn. Targets that are wearing a gas mask, but have any | ||
| exposed biology or unarmored cybernetics are affected by this even if a | ||
| deployment method says they wouldn't be. Pho-Ox can be rapidly cured in the | ||
| field by most combat medics. |
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nb to dev, will block to RC: I would like to see a Medicine (Int) DC to execute that cure.
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Added the poison Pho-Ox, a Nettle Agent. This is based on the real-life
organic chemical weapon, Phosgene oxime which, fun fact as opposed to VX
gas is abrieviated as CX! This chemical is actually corosive to metal,
but in this ability I've radically exagerated how much damage pouring it
into a robot would do with the conciet that this is an unspecified
derivative of Phosgene Oxime, not the chemical itself.
This poison is to be unlocked at level 3 as an alternative to Harmasist
Spike.
modified: Doctor Procedures.txt
Should handle Issue #561