Mh/issue 564/medic pass#668
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Turtlelord26
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Sep 7, 2018
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I really like the significant choice of level two Malpractice ability cutting off one of the outer subtrees.
The explicit lv 1 procedures are nice too.
Shipit the thing!
| * Gain Skill Medicine at 10. | ||
| * Gain Feat: Proficiency: Light Melee Weaponry. | ||
| * Gain Hippocratic Procedure: Patch 'em Up | ||
| * Gain Malpractice Procedure: Harmasist Spike |
| * Gain Hippocratic Procedure: Patch 'em Up | ||
| * Gain Malpractice Procedure: Harmasist Spike | ||
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| Every level, you gain one skill in both of the "Hippocratic" and |
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Nb: Clarity. Now that we grant level 1 abilities via class passive, we may want to change "every level" to "each time you gain a level"
modified: 02_Classes.txt
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An attempt to make low-level medic feel better. Should address Issue #564