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Textify Medical Nanites#802

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Turtlelord26 merged 5 commits into
Turtlelord26-Nanite_Removal_Project-Superbranchfrom
Turtlelord26-Medical_Nanite_Items
Feb 1, 2019
Merged

Textify Medical Nanites#802
Turtlelord26 merged 5 commits into
Turtlelord26-Nanite_Removal_Project-Superbranchfrom
Turtlelord26-Medical_Nanite_Items

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@Turtlelord26
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#619
They now have built-in benefits (minor Shock save bonus added to the already-existing rest healing), and link you to relevant rest and feat rules.
Provided explicit pathway to upgrade from the booster to the full unit.

#619 
They now have built-in benefits (minor Shock save bonus added to the already-existing rest healing), and link you to relevant rest and feat rules.
Provided explicit pathway to upgrade from the booster to the full unit.
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@rosebrallier rosebrallier left a comment

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Yay elaborate the thing!
I left two clarity suggestions and one more critical lang style request.

Comment thread Items/07_Items.txt Outdated
Comment thread Items/07_Items.txt Outdated
Comment thread Items/07_Items.txt Outdated
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@bleehu bleehu left a comment

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Need a guard rail to prevent out-of-control nanite unit abuse. Once that's done, this will be ready! Great work on the mechanic itself though! Prices all look good, and I think this will be a fabulous reward for players as they level up.

Comment thread 01_06_Leveling_Up.txt
| 19 | " | | | | | " |
+-------+----------+-------+------------+------------+---------------+--------------------+
| 20 | " | 11 | 4 | +1 | 16 | " |
+-------+----------+-------+------------+------------+---------------+--------------------+
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That's a reward that is going to feel very good! It's worth calling out that this is going to have major balance ramifications on enemy levels, but I think this is ready to test. Looking forward to it!

Comment thread Items/07_Items.txt
Additional units after the first do not provide more healing or increase
the save bonus, but may be used to execute more active feats in shorter time
frames. The maximum number of Units a character can have at once is related to
their level - see the leveling table.
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Blocker. This is a really good idea, but I think we need to add edge-case guard rails. In formal terms, this allows the linear-scale buying of power without depreciating marginal gains. Or in laymen's terms, what happens if someone sells a small spaceship and dumps all of that money into Med Nanites.
One potential guard rail would be a by-level maximum which is explained diajetically that introducing too many nanites to your system at once is really hard on your immune system. Another guard rail could be a limit to only being able to get one more unit per level.

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I hadn't considered waiting until level 8 and dumping three units into yourself all at once. I would want to add acquisition rate-limits based on flavor alone.
Are you also asking me to make units after the first cost more?

@Turtlelord26 Turtlelord26 requested a review from bleehu February 1, 2019 03:54
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Great flavor! I can work with that.

@Turtlelord26 Turtlelord26 merged commit dd8d6e3 into Turtlelord26-Nanite_Removal_Project-Superbranch Feb 1, 2019
@Turtlelord26 Turtlelord26 deleted the Turtlelord26-Medical_Nanite_Items branch February 1, 2019 04:03
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4 participants