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Releases: blindgoofball/united-Minecraft

United Minecraft 1.5.0 for Minecraft 26.3

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@blindgoofball blindgoofball released this 06 Oct 13:38

What's New

  • Added elytra flight alerts: while gliding, a wall, a landing too fast to survive unhurt, harmful ground or lava is spoken as it nears, then beeped at increasing urgency, and a gentle landing gets a chime, "Safe landing" and height callouts on the way down. On by default, switchable in Settings
  • Added an elytra auto-landing assist: while gliding, Y says where the nearest safe, reachable landing spot is (or that none is in range), and Shift+Y takes over the camera and lands you on it, circling down first when too high. Backspace cancels, and control is handed back if terrain is unavoidable
  • Added flat-area finding to the Scanner's Terrain category: Shift+U asks for a size ("8" for 8 by 8, "8x12" for a rectangle) and every level, open area at least that big within 64 blocks is listed nearest first, narrated with its size and what its surface is made of ("12 by 9 flat area, on Grass Block, Dirt"). Shift+Enter walks you onto its exact center block. A blank size switches it off
  • Added Z to jump to a Scanner category by typing its name: letters narrow the list and it jumps as soon as one category matches, Enter takes the first match and Escape cancels
  • The Scanner's Interactables category is now two: Storage (chests, barrels, shulker boxes, hoppers, droppers, dispensers, pots, vaults, shelves) and Workstations (everything else that opens a menu, plus beds and command-style blocks). Mechanisms now also holds signs, repeaters, comparators, note blocks, bells, pressure plates and daylight sensors
  • The Scanner's Liquids and Climbable categories are now one, Terrain, and the categories are reordered by what you need near what
  • Named blocks can now appear in Markers: the naming prompt has an "Also show in Markers" checkbox, and a marked block is listed from any distance and walks you up beside it. Shift+Enter on a plain marker now walks to its exact coordinates
  • Inventory screens: typing a letter jumps to the next slot whose item name starts with it (E no longer closes the screen, Escape still does, and dropping the focused item moved to Backspace); Ctrl or Alt plus the arrow keys drag-splits a carried stack across slots; Alt+Enter gathers matching stacks and Alt+Shift+Enter quick-moves every stack of the focused item; Ctrl+F swaps with the off-hand; Delete drops the carried stack (Ctrl+Delete drops one)
  • Bundles now narrate how full they are and what is in them, and Page Up/Down selects the previous or next stack, which decides what Ctrl+Enter takes out
  • The stonecutter and loom are now usable from the keyboard: Up/Down browse the recipes or patterns and Enter selects one
  • Added narration of on-screen titles and subtitles, such as server countdowns, area names and minigame announcements, with a Settings toggle
  • Added an Audio Cue Volume setting (5-100%, in General settings) that scales every short sound cue the mod plays
  • The scoreboard is now narrated exactly as the sidebar shows it, including team prefixes and suffixes and the objective's number format, and the default read is 15 lines
  • Ambient and outcome narration (biome, time of day, taming, fishing catches, structure voices, how an Auto-Walk or landing ended) now waits its turn instead of interrupting what is being said; anything you just asked for, danger warnings and the radars still answer at once
  • Keybindings now save only the ones you changed, so later default changes reach you, and settings, keybindings and world data are written safely, so a crash can't corrupt them and an unreadable file is set aside instead of being replaced
  • Fixed the Scanner aiming at the center of a tree's bottom log from the side, which landed on the second log and left the bottom one standing after chopping
  • Fixed key taps shorter than a tick being missed
  • Fixed Structure Voices and the Scanner reporting buried treasure and nether fossils, which are hidden finds, not landmarks
  • Fixed Combat Mode locking onto calm zombified piglins
  • Fixed a hand swap being announced after closing the inventory
  • Fixed a repeated action-bar message staying silent for the rest of the session after it was first seen
  • Fixed Prism staying on a fallback voice after the screen reader returned
  • Fixed an old keybinding file being translated again on every launch

Built/tested against Fabric Loader 0.19.5 with Fabric API 0.160.5+26.3, and NeoForge 26.3.0.51-beta.

United Minecraft 1.4.1 for Minecraft 26.3

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@blindgoofball blindgoofball released this 02 Oct 18:03

What's New

  • Added a Movement Assist setting (in Detection Alerts) to turn off the "wall ahead", "blocked ahead", drop-off, water and lava narration that plays when you push forward without moving
  • The Scanner's Interactables category now lists command blocks, structure blocks, jigsaw blocks and test blocks
  • Build Mode's walk-to-cursor key now works when the cursor is already within reach, instead of just saying "Already in reach"
  • Fixed Build Mode not being able to use hoes, axes and shovels on blocks
  • Fixed Build Mode's repeating mining sound going silent after the first hit

Built/tested against Fabric Loader 0.19.5 with Fabric API 0.160.5+26.3, and NeoForge 26.3.0.39-beta.

United Minecraft 1.4.0 for Minecraft 26.3

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@blindgoofball blindgoofball released this 01 Oct 14:05

What's New

  • Added Structure Voices: when a village, ocean monument, ruined portal, shipwreck, or any other structure you could come across above ground comes within Scanner range, its name is spoken once from its direction - panned left/right, pitched up or down with where it sits relative to your view, and muffled when it's behind you. Buried structures (strongholds, mineshafts, ancient cities, trial chambers, buried treasure) are deliberately never announced. Works in single player as-is; on multiplayer the mod also has to be on the server (optional - players without it can still join, and nothing else changes)
  • The Scanner's Biomes category is now Biomes and Structures, listing nearby structures alongside biomes, nearest first, with Alt+Page Up/Down jumping between structures of the same kind
  • Added Wall Tones (Shift+N, off by default): continuous looping sounds for ahead, behind, left and right, louder the closer a wall is, so you can feel the shape of a room, corridor or cave by ear - with a separate pulsing sound for one-block steps you can jump onto, an optional ceiling sound, and Tones or Noise styles
  • Added Angle Assist (Alt+G cycles off, bridge, tunnel, staircase): keeps your camera's pitch on the next block a job needs, so a fast pickaxe moves on to the next block of a two-high tunnel or a downward staircase instead of digging extra; Bridge aims at the side of the block you're bridging out from
  • Added Eye of Ender tracking: a thrown eye's heading is narrated with a ping from its direction, then whether it dropped or shattered, and whether it stopped short (the stronghold is close); Alt+B turns you to face the way the last eye flew
  • The narrator now turns itself on the first time the mod runs, before the main menu, so new players don't have to find the setting; it only happens once, so turning it off later sticks
  • Added Alt+; to lock onto the nearest Ender Dragon or Wither without finding it in the Hostile Mobs list
  • Bow aim assist now also works for a loaded crossbow and a trident held back for a throw
  • Tridents now play the arrow hit cue, and a shot that kills gets its own sound, separate from a plain hit
  • End portal frames now say whether they hold an eye and how many of the ring are filled, in Build Mode's cursor, the Scanner and the look-ahead key; placing an eye into a full frame now says so
  • Chorus plants now appear in the Scanner's Crops category, one entry per whole plant
  • Added optional sounds for turning Build Mode and Combat Mode on and off
  • The Beacon screen is now fully keyboard and screen-reader accessible
  • Settings is now a short hub leading to four category screens, instead of one long list
  • Time of day is no longer announced in the Nether and the End, which have no day or night; the time key now reads the time before the day number
  • Fixed the arrow hit cue playing for an arrow that flew off into the distance and missed
  • Fixed the Scanner intermittently missing sitting wolves and cats
  • Fixed a crash opening Settings at small GUI resolutions

Built/tested against Fabric Loader 0.19.5 with Fabric API 0.160.5+26.3, and NeoForge 26.3.0.39-beta.

United Minecraft 1.3.0 for Minecraft 26.3

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@blindgoofball blindgoofball released this 21 Sep 19:02

What's New

  • Added experimental NeoForge support alongside Fabric - both loaders now ship from the same source, with a separate NeoForge jar attached to this and every future release
  • Added a Climbable scanner category (ladders, vines, scaffolding, weeping/twisting vines, cave vines) - reports each vertical run as one entry with its height and whether it leads up, down, or both from where you're standing; selecting one and walking there lands you squarely in place to climb it
  • Added Ore Mining Assist: automatically re-aims at the nearest other visible ore within 3 blocks after you mine one, so clearing a vein doesn't need manual re-aiming after every block
  • Build Mode's cursor now narrates any entity sharing its cell - mobs, dropped items, minecarts, and so on - not just the block
  • Shoulder parrots (yours or another player's) now narrate by color and which shoulder they're on, with a dedicated announcement the moment your own lands or flies off
  • Container slots you're focused on now re-narrate live if their contents change from something other than your own action - a furnace finishing a smelt, a hopper feeding a chest, and the like
  • Added an Auto-Walk: Always Sprint setting, so Auto-Walk can sprint the whole way without holding the sprint key down
  • Build Mode's walk-to-cursor key now lands you exactly on the cursor when it's pointing at open ground, instead of just somewhere nearby
  • Build Mode now prioritizes placing on top of things over placing sideways by default
  • Opening your inventory (E) now focuses your actual inventory instead of the crafting grid
  • Fixed Auto-Walk treating open trapdoors as solid floor, dropping you through them and getting stuck
  • Fixed the recipe book search prompt resetting your section/search term back to the crafting grid when you confirmed a search

Built/tested against Fabric Loader 0.19.5 with Fabric API 0.160.5+26.3, and NeoForge 26.3.0.8-beta (experimental).

United Minecraft 1.2.0 for Minecraft 26.3

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@blindgoofball blindgoofball released this 15 Sep 20:33

What's New

  • Added support for Minecraft 26.3 (built against Fabric Loader 0.19.5, Fabric API 0.160.5+26.3)
  • Build Mode now narrates a rail's shape and slope direction - straight, curved, or sloped, and which end climbs
  • Scanner's Interactables category now detects straw beds, the Chiseled Bookshelf, and the new Poplar Shelf - shelves also narrate how many items they're holding
  • Scanner's Entities category now detects cushions
  • Added inventory material descriptions for Poplar wood, the Poplar Shelf, Straw Beds, Red Shrubs, and Shelf Mushrooms
  • Fixed fall damage narration not accounting for Shelf Mushroom blocks, which cushion a fall the same way Slime Blocks do

Built/tested against Fabric Loader 0.19.5, Fabric API 0.160.5+26.3.

United Minecraft 1.1.0 for Minecraft 26.2

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@blindgoofball blindgoofball released this 11 Sep 17:18

What's New

  • Added Map Beacon: holding a buried treasure or explorer map with a real target now plays a positional chime toward its bearing (rising in pitch as you close in) plus periodic spoken bearing/distance narration, toggleable in settings
  • Build Mode: Ctrl+J now also toggles placing the upper half of stairs, slabs, and trapdoors (upside-down stairs, top slabs, a trapdoor that opens from the top)
  • Added keyboard access to clickable chat text - Ctrl+Page Up/Down cycles through a chat message's links/commands, Ctrl+Enter activates the selected one (still gets vanilla's own link confirmation prompt)
  • Added a Precise Coordinates setting (one decimal place) and unassigned keybinds to narrate just the X, Y, or Z coordinate individually
  • Build Mode and the Scanner now narrate a door/trapdoor/fence gate's open/closed state and a slab's top half
  • Scanner now reports "Sitting" and "Tamed"/"Tamed by " for wolves, cats, parrots, and horses
  • Added a spoken "Tamed " confirmation the moment a nearby animal you own finishes taming
  • Narrate Health now also reports your mount's health while riding a horse/donkey/mule/llama/camel, and a chime now plays when a mount's jump-charge meter reaches full strength
  • Build Mode now narrates redstone dust's connection directions, and calls out still water/lava as a source
  • Added jukeboxes to the Mechanisms scanner category
  • Fixed Build Mode's cursor Up/Down movement sharing a keybind with the Scanner's item cycling, so rebinding one no longer affects the other
  • Fixed the Scanner's Search category freezing the client for seconds at long range
  • Fixed player-assigned block names not being read back for trees, crops, liquid bodies, and portal clusters
  • Fixed marker and named-block save files colliding between similarly-named worlds and silently overwriting each other's data
  • Fixed Water Exit having no way to detect it was stuck, holding forward indefinitely instead of reporting "no way out"
  • Fixed Trail giving wrong directions (or trying to retrace) after going through a portal
  • Fixed Combat Mode's toggle not canceling an active Auto-Walk, Water Exit, or Trail
  • Fixed fall damage narration ignoring your real Safe Fall Distance and Fall Damage Multiplier attributes
  • Fixed a potential crash moving the Build Mode cursor over a modded stair block with a vertical facing
  • Fixed Build Mode's bucket placement missing the cursor when aimed at an angle
  • Fixed Prism narration silently falling back to vanilla narration when another game instance held the native library locked (Windows)
  • Config values are now validated on load, so a corrupted or hand-edited config file can't set an extreme Scanner range or silently disable a setting
  • Fixed Mining Radar's memory usage growing unbounded over long sessions

Built/tested against Fabric Loader 0.19.3, Fabric API 0.152.2+26.2.

United Minecraft 1.0.0 for Minecraft 26.2

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@blindgoofball blindgoofball released this 05 Sep 15:17

What's New

  • Every key binding - including every previous Shift/Alt-modified meaning, and every container/inventory-menu action - is now independently rebindable to any key or modifier combination, from a new Keybindings screen reached through Settings, replacing reliance on vanilla's own Options > Controls
  • Space now narrates what a focused inventory/Creative/hotbar slot's block is actually made of - visual, tactile material descriptions covering every block material in the game, grouped by material rather than repeating for every slab/stairs/wall variant
  • Scanner's Interactables category now detects vaults (they have no menu screen to key off of) and distinguishes an Ominous Vault from a regular one
  • Scanner no longer reads out a scanned mob or player's full item tooltip (every enchantment, attribute, and status line) for their equipment - just the item name, so a fully-enchanted target doesn't bury you in a dozen extra fragments
  • Fixed another case of Auto-Walk falsely reporting it didn't reach a target it was actually standing right next to
  • Fixed Build Mode's bucket placement landing on the wrong block entirely when pouring into an empty cell (a hole) instead of the cursor
  • Build Mode's bucket use now checks line of sight and aims at a block's real shape (fixing placement onto thin/off-center blocks like signs), narrating "Can't see it" instead of silently firing at whatever's actually behind the target
  • Build Mode's bucket use now lets the targeted block react first, fixing cauldrons that wouldn't fill or empty
  • Fixed Build Mode narrating a misleading "something's blocking that spot" when a tool (an axe, a hoe) simply has no effect there, instead of the correct "Can't place there"

Built/tested against Fabric Loader 0.19.3, Fabric API 0.152.2+26.2.

United Minecraft 0.5.1 for Minecraft 26.2

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@blindgoofball blindgoofball released this 04 Sep 01:53

What's New

  • Sped up the Scanner's block-cube categories (Interactables, Mechanisms, Ores, Liquids, Crops, Search, Trees) at large scannerRange, fixing a felt hitch when switching categories at long range
  • Sorted the Scanner's Markers category by distance, matching every other category
  • Added a distinct low audio cue when Auto-Walk stops short of its destination, alongside the existing narration
  • Fixed Auto-Walk falsely reporting it stopped short of a target it had actually reached
  • Fixed Build Mode's tool-mismatch warning repeating every tick instead of announcing once

Built/tested against Fabric Loader 0.19.3, Fabric API 0.152.2+26.2.

United Minecraft 0.5.0 for Minecraft 26.2

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@blindgoofball blindgoofball released this 03 Sep 00:13

What's New

  • Scanner: Passive/Hostile Mob narration now includes leashed status and any held/worn items (main-hand weapon when it differs from the mob's default, plus worn armor); an Allay's carried item is called out too
  • Fall Warning now names hazardous landings specifically - lava, magma, cactus, powder snow, sweet berry bush, or the void - instead of narrating them as an ordinary "will hurt" fall, with its own distinct cue
  • Fall Warning's lookahead distance is now a configurable Settings slider
  • Auto-Walk now detects when it's stuck (blocked by a mob, a new block, moved terrain) and tries recomputing the path once before giving up
  • Added Alt+Narrate Health for armor value and every currently active status effect
  • Combat Mode now narrates when its target is lost with nothing else in range to replace it, instead of going silent
  • "Read what's in front of me" now finds boats, minecarts, item frames, paintings, and dropped items ahead of you, not just living mobs
  • Hostile Radar and Mining Radar alerts now include above/below when the target isn't roughly level with you
  • Cave trail's mark and retrace keys are merged onto one key (Alt now marks/restarts the trail, freeing a key and moving that destructive action off a bare keypress)
  • Crafting grid slots now narrate their column/row position instead of a bare "Crafting" for every slot
  • Fixed Passive Mobs missing non-hostile mount variants (Zombie Horse, Zombie Nautilus, Camel Husk)
  • Fixed Auto-Walk announcing arrival when it never actually got there
  • Fixed Scanner narrating stale distances while cycling after walking
  • Fixed Build Mode leaving the camera rotation stranded if toggled off mid-placement
  • Fixed ore behind a torch, rail, ladder, slab, or snow layer not being detected as exposed by the Scanner's Ores category or Mining Radar
  • Fixed fishing catch narration announcing the wrong item when multiple items were nearby, and narrowed its search radius
  • Fixed durability warnings not naming the item or remaining durability, and a false "broke" announcement when switching away from a low-durability item
  • Fixed a false "Hands swapped" announcement when an offhand item merely took damage or changed count
  • Fixed settings sliders not responding to arrow keys and snapping incorrectly
  • Fixed Tool Harvest Awareness never warning while mining through Build Mode's own cursor
  • Fixed Water Exit searching from dry land; it now says so instead of reporting a route
  • Build Mode now narrates "you're standing here" before the coordinates, not after
  • Auto Crosshair Narration no longer re-announces a block after briefly passing over a gap
  • Nav Radar, Mining Radar, and Auto Crosshair Narration's on/off state now persists across sessions, matching every other toggle

Built/tested against Fabric Loader 0.19.3, Fabric API 0.152.2+26.2.

United Minecraft 0.4.0 for Minecraft 26.2

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@blindgoofball blindgoofball released this 31 Aug 01:05

What's New

  • Recipe Book: Home/End jump to the first/last recipe, and Page Up/Down cycle through vanilla's own category tabs
  • Recipe Book: Space opens a search prompt, which also updates vanilla's own recipe-book search box
  • Fixed the Creative inventory's Search tab - its text field never actually had keyboard focus, so typing into it silently did nothing
  • Scanner's Vehicles category is now Entities, adding item frames (narrating what they're holding), paintings by their actual name, end crystals, and leash knots
  • Sheep now narrate their wool color
  • Nether and End portals now show up in the Scanner's Mechanisms category
  • New Settings toggles: skip empty Scanner categories when cycling, and auto-lock onto a mob after walking to it (off by default - previously this always locked on)
  • The Scanner can now be used while locked onto a mob: category and item cycling works, and targeting a different item re-targets normally instead of being ignored
  • Resetting your orientation (Shift+B) now also releases a Scanner lock
  • Build Mode stairs narrate their corner direction and upside-down state
  • Alt+I recenters the Build Mode cursor and its movement area on your current position
  • Build Mode placement failures now explain why (occupied, no support, something in the way)
  • Boss bars and the sidebar scoreboard can now be read on demand (Semicolon/Apostrophe, hold Alt on the scoreboard for the full list instead of just the top 10)
  • The Settings screen now scrolls to fit its growing list of options, and no longer crashes on a small or high-DPI-scaled display

Built/tested against Fabric Loader 0.19.3, Fabric API 0.152.2+26.2.