Repository navigation
Release 0.8.3
What's new:
- Mods and Patches pages work again: since 0.8.0 they kept loading, showed no folder and found no mods or patches. They list your folders' contents again (thanks to FraSharp).
- Character editing: change a character's attributes, Blood Echoes and Insight from the launcher's Saves page; the level follows, and the save set is backed up first.
- AMD FSR 4.1.1 on Metal (optional): AMD's neural upscaler, run on the Mac's GPU (thanks to Victor Scheideger, based on fsr4-native-macos by UzenUPoZiTiV4ik). It needs two files of AMD's model from your own copy of AMD's upscaler DLL.
- Trophy notices drawn by the game: unlocked trophies appear over the game itself, with a cup in the trophy's grade colour, below the FPS counter.
- Metal renderer: tessellated objects drawn several times at once are no longer skipped (whole trees were missing in some areas).
The launcher read its settings in a way that never answered on these two pages, so the list stayed
empty, the folder showed "—", the default folder was never created and Refresh kept spinning. The
pages now list the mods in ~/Library/Application Support/bloodborne_mac/mods (or the folder you
choose) and the patch files in its patches folder.
On the Saves page, Edit character changes a character's six attributes, Blood Echoes and Insight; Max all sets them to their maxima (level 544). The game must be stopped. The level follows the attributes, and changing Vitality or Endurance also refills the saved health or stamina. Confirming an edit backs up the complete save set first, then marks the edited save as ineligible for new trophies; to continue from a clean save, restore a backup from before the first edit.
Choose it in Graphics → Upscaler. It costs more than FSR 3.1: on an M3 Pro at 1080p output
(Balanced), about 4.2–4.8 ms of GPU time a frame, a few FPS below FSR 3.1. It suits Macs with
frame-rate headroom, or a 30 FPS limit. It needs two files of AMD's model from your own
amd_fidelityfx_upscaler_dx12.dll (FSR 4.1.1, from OptiScaler or a game): in Graphics, AMD
FSR 4.1.1 files → Choose AMD DLL…. Nothing of AMD's is included. The option appears only
when this Mac can run it and the files are there.
- After reloading a save, blood on already killed enemies can look pale with bright edges.
- The Metal renderer, MetalFX and FSR 4.1.1 on Metal are experimental.
- The game's on-screen button icons are always PlayStation's, also with the keyboard or an Xbox pad.
Download the Apple Silicon DMG and replace Bloodborne.app. Saves and settings remain in
~/Library/Application Support/bloodborne_mac. No game files are included: supply your own
Bloodborne dump with update 1.09. The app includes its runtime, bash, Python and libraries.
Join the bloodborne-native Discord: help, release news and development.
Playing
- Installation
- Game files
- Settings
- Profiles and saves
- Mods and patches
- Performance
- Troubleshooting
- Updates
Project
Developing
Releases
Repositories