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Troubleshooting
Pablo Souza edited this page Oct 26, 2026
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The app is not signed with an Apple Developer ID. Right-click it in Applications and choose Open, or allow it in System Settings → Privacy & Security (Installation).
The message says what is wrong; the usual cases (update not merged, an old eboot.bin, another
edition) are in Game files.
The first start compiles the game's shaders: a few minutes. It happens again after an update that changes the shader cache.
- Look at the launcher's Log tab, or
~/Library/Application Support/bloodborne_mac/logs/last.log. - Start the game again: some rare crashes do not repeat.
- If it keeps happening, open an issue with the log, your Mac model and macOS version.
Please do not report problems with this port to shadPS4 or to bbport.
- Blood on already killed enemies can look pale with bright edges after reloading a save.
- The camera after a cutscene sometimes starts in front of your character instead of behind (for example when you wake up in the clinic). Move the camera to turn it around.
- The Metal renderer is new (the default since 0.9.0 RC 1). If the picture or stability is wrong with it, switch to MoltenVK (Advanced → Renderer) and report what you saw.
- Offline only: online play is not available on macOS yet; it is planned for 0.9.0.
-
The Old Hunters: the Game of the Year editions include it; add-on packages in
user/addcont/are not tested on macOS.
| Problem | Fixed in |
|---|---|
| Character clothing lost its lighting at native 1440p after texture collection | 0.8.2 |
| A GX worker crash during loading or turning in the level, on Metal or MoltenVK | 0.8.1 |
| The shader cache rebuilt at every launch after a tessellation shader failed | 0.8.1 |
The game stopped with "Lost VkDevice ... Invalid Resource" (VK_ERROR_OUT_OF_DEVICE_MEMORY), mostly with character motion vectors on |
0.8.0 |
| 1440p and 4K stopped at the loading screen | 0.8.0 |
| Stretched scenery, missing walls, objects popping in and a black sky with streaks after visiting a few areas | 0.7.0 |
| A crash or freeze in the opening video before character creation | 0.6.0 |
A GPU error while loading (Unimplemented PM4 type 0), most often in Brazilian Portuguese |
0.5.1 |
If one of these comes back on a later version, please report it with what you were doing. The causes are explained in the runtime's stability notes.
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