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Troubleshooting

Pablo Souza edited this page Oct 26, 2026 · 22 revisions

Troubleshooting

"Bloodborne can't be opened"

The app is not signed with an Apple Developer ID. Right-click it in Applications and choose Open, or allow it in System Settings → Privacy & Security (Installation).

The launcher says the game folder has a problem

The message says what is wrong; the usual cases (update not merged, an old eboot.bin, another edition) are in Game files.

The first start takes a long time

The first start compiles the game's shaders: a few minutes. It happens again after an update that changes the shader cache.

The game stops or crashes

  1. Look at the launcher's Log tab, or ~/Library/Application Support/bloodborne_mac/logs/last.log.
  2. Start the game again: some rare crashes do not repeat.
  3. If it keeps happening, open an issue with the log, your Mac model and macOS version.

Please do not report problems with this port to shadPS4 or to bbport.

Known issues

  • Blood on already killed enemies can look pale with bright edges after reloading a save.
  • The camera after a cutscene sometimes starts in front of your character instead of behind (for example when you wake up in the clinic). Move the camera to turn it around.

Good to know

  • The Metal renderer is new (the default since 0.9.0 RC 1). If the picture or stability is wrong with it, switch to MoltenVK (Advanced → Renderer) and report what you saw.
  • Offline only: online play is not available on macOS yet; it is planned for 0.9.0.
  • The Old Hunters: the Game of the Year editions include it; add-on packages in user/addcont/ are not tested on macOS.

Fixed

Problem Fixed in
Character clothing lost its lighting at native 1440p after texture collection 0.8.2
A GX worker crash during loading or turning in the level, on Metal or MoltenVK 0.8.1
The shader cache rebuilt at every launch after a tessellation shader failed 0.8.1
The game stopped with "Lost VkDevice ... Invalid Resource" (VK_ERROR_OUT_OF_DEVICE_MEMORY), mostly with character motion vectors on 0.8.0
1440p and 4K stopped at the loading screen 0.8.0
Stretched scenery, missing walls, objects popping in and a black sky with streaks after visiting a few areas 0.7.0
A crash or freeze in the opening video before character creation 0.6.0
A GPU error while loading (Unimplemented PM4 type 0), most often in Brazilian Portuguese 0.5.1

If one of these comes back on a later version, please report it with what you were doing. The causes are explained in the runtime's stability notes.

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